Not only are the contracts for oathplate and shards quite rare, they're also so difficult that 99% of the people who get it would never actually be able to complete it.
While a handful of people could grind through the contracts, they're introducing such a smaller amount of oathplate into the game compared to just normal people grinding it out
#game-update
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Well shit
pvming for gp is pretty pedestrian
i afk'd the alt while playing the iron, pretty great gp for only looking when the plugin says "you got money" or when the 10min timer to re aggro starts
That afk? dang lmao
indeed, on an alt with sara sword lol
farming contracts was just a dumb addition, the whole contract systems a mess of course
You can still do this with sensory clouding, its like 1.4-1.5m each atm and you just need to afk mage, without using a powered staff
High quality content
maging costing more than melee, and not having the same defence bonus is a thing though
40% water weakness with like chaos gauntlets probably makes it low cost in runes
I think you gotta remember that if you're running 35 min 370s on scuff gear you're probably running 15-17 min cox solos too
So we can say "skill diff"
But the reality is it's just not fun
So while you can do it, is it enjoyable? I'd disagree
Whereas chambers is significantly more enjoyable
Even if I'm getting 22-25 min solos
real solution: nerf 1:0 without nerfing 5:1
if baba doesnt do a normal attack within N attakc sjust make him smash u
But yeah as a disclaimer I don't think nerfing the bosses was the right play
I think lowering defence which makes perfect gameplay less important since there's less resource drain
And making lowering invo on the reduced healing but raising it on ones that add mechanics
Possibly lower defence too
So the fights shorter
That way you need less healing to survive with less perfect gameplay
We could keep 5:1 chip damage and just make normal red x not viable
For baba, and in general for the raid, just allow us to lower def further, or reduce their stats
But making baba a little weaker to crossbows/stab will help the irons
maybe force boulder throw every 30s or w/e to at least force people to learn how to get back in cycle
even if 6:0
Tbf i like the changes more than current toa, but theres improvement still to be made
Would people be opposed to a nex style jump if baba doesnt get a melee off every 40 ticks or something?
Baba with the proposed change is a boring room, akkha it makes it cancer at high invos
Honestly
Could do that into a boulder throw
Any chance we could get the contract % health transition added to base yama, p1 and p2 are such a boring slog. p3 is only time the boss is fun/challenging. so it would be nice to actually be in the phase with the most danger/mechanics longer.
Its end game boss, people should be at risk of failing it and currently with melee methods dps you just skip past literally any challenge at all. boss dies if your in max before jellies spawn.
I think we should increase the Def in toa
This would be very nice. P3 easily the most satisying part of the fight
It feels like the boss was balanced around purging staff in blue moon set dps as all the fun stuff gets skipped by max gear, which funnily enough makes the kill time discrepency between med and max gear even larger
25% more orb spawns and p2s fire special being the p3 fireballs could be a decent in between
I don't want to spend an entire boss doing tick perfect donofly
The boss is 2 - 3 minute kc duo, and p1 and p2 are very short. I don't think it needs to be shortened
It's only a slog if you're soloing, but it's a duo boss, so that's not unexpected
what fun stuff
I think its fine that 2/3rds of the base version of the boss is relatively relaxing to do
I mean look at vardorvis
he doesn't really kick it into high gear until after 2/3rds of the fight has passed
They've spoken before about intentionally designing new bosses with periods of low attention mixed with high attention
So P3 is great, but if you had to do only P3 for 60 hours?
Probably not so much
Hey jagex, i would appreciate if you would update the G.E price of infernal plate
ah yes I see, just make 180 oathplate chests per hour
I do agree that this would increase the difficulty drastically, but it runs the risk of 1-sigiling p1/p2
Meaning you might not see meatball of death for 30+ kc if it starts shadow each time
meh yea but still
i like this tbh
avoids ppl potion red xing etc
GE tracker app for phone is most accurate anyways
I don’t mind either way, but donofly did cripple me for contracts 
This is 😦
5th helm id rather get nothing
50 free shards
those 4 dupe helms are juicy to drop trade for bonds, melt into shards, or slap into deaths coffer
50 shards not worth it, 50 shards is very easy to get
not sacing a year of membership
then grats on a free year of membership
not bad boss to go on dry on tbh as the worms and catalyst are nice
lovely anglers
currently on a 10kc trip right now
whisperer 2.0 (yama) is a very supply low boss
well new personal record of 12 kc solo
I spent 75 minutes in that room
wouldn't recommend
@winter hearth you guys keeping an eye on bots at yama? ive seen a few
Is solo mage viable with full blue moon, torm, mages book, purging staff. No occult. No second synapse. 80 Def 92 mage. I have 30k soul runes from RC.
I like the idea of getting oathplate early but not sure if feasible, or better off sticking to slayer grind (currently 87) and I'll get to Yama eventually?
You shouldn't ping mods
Especially for bots. There's a report button in game for a reason
I would do this with a duo if you do
Don't have any friends that play and I don't want to put a random through me trying to learn and holding them back
well the dps difference is minor between oath and bandos/bloodmoon
There are a lot of randoms in the yama world in ahrims + purging at all times looking for duo. Learning solo for a few kc will teach you all you need. Boss aint too bad
Ill duo with you in like 3 hours if you want just pm me
ye mage camp is chill, i started doing it so my duo could practice nofly
I just mage an do all the sigils and we stay for like 10+ kill trips
Thanks both for your input. Have to go to bed but appreciate the offer. So in summary, it is definitely viable to learn with this gear?
not solo i wouldnt recommend
I would just maybe learn / get comfy with a quick solo and then duo. Its not bad
who are you
a guy letting you know, you shouldnt be pinging the jmods when they arent active in chat
nah you spitting tho
where is that rule in the server rules?
i dont see
it
enlighten me
wait thats right there isnt one
Yeah keep to pinging em only if they're actively in the chat. Unless it's Ash I guess 🤔
He seems fine with whenever to answer questions
Also is mod goblin even in charge of bots?
coummunity manager (at least thats what the wiki calls him)
Goblin and other jmods who are active here are just community managers, they interact with us to bring info or gather idea's they also are rarely active outside of working hours monday-friday.
Is there any ETA on the stackeble clue update that passed the poll? 🙂
There is not
Still hoping we see stat debloat at ToA instead of making the raid mindless
👀
Lowering hp scaling lowers loot potential too
Lowering defense scaling fixes the entire reason irons bitch and cry about fang in the first place
Would see less cope so that’s good
Less hp and defense will make the raid faster and feel less like a mind numbing slog that can stack you out for messing up 1 mechanic
Legit, leave the boss mechanics alone, strip away hp/defense the raid will be infinitely better
Agreed
jesus christ dude stop playing if it's that bad
70m still 70m 😂
Instead they’re turning the raid mindless and then likely adding more invos down the line the replace this, which only makes it more common purple 
Going down this brainless route regardless if it’s a “med level raid” is dumb
Their proposed akka nerfs pretty much kill the main point of the boss
Why worry about gear switches. Face tank and camp fang/bowfa/shadow
My feedback for Toa
A key issue with a rare fang is the lack of alternative options for newer players.
Solutions
-
Add a new unique stab weapon to toa which acts as a mini Fang and is either exclusively dropped or overweighted to under 300s invos
-
Nerf Fang toa bonus and reduce toa bosses stab defense to compensate to keep current balance. This should make other stab weapons such as Z hasta more viable.
-
Buff Kerris in toa only (or new gem drop) to make it a viable main hand for other bosses.
General scalling
- Cap or reduce impact of scaling stats at high invos
- Remove annoying non mechanical invos
- Add new mechanic based invos which requires significant skill but are not one hit and don't slow raid down.
This type of rebalance should make high invo toa much more enjoyable and less of a slogg whist adding to it's depth and mechanical challenge at high end.
im ngl
I could understand toning down the orb phase a little bit. As well as reducing the chip damage. But that change even I think was questionable.
i think in some ways toa is fine without a fang if you aren't really pushing your invocation
its obviously very good
but i dont really think the problem is the fang chance specifically
the raid is just way too good loot wise at higher invos
where people who dont have a fang aren't playing
so if they nerf loot
they need to nerf the scaling
purples arent too common or too generous on the low end
those rates suck lol
If the reason fang and lb are cheap is teams grinding shadows at 540 invo then nerfing the rates at 300 and below doesn't make sense does it?
Yeah for sure
Make purps scale less but make fang/lb less common on the higher invo purple drop table
its also pretty traditional for some of the best drops from a raid to be the most common
every raid is like that
I did like the idea of capping anything but Shadow drop rate at like 300
i mean i dont really think they should only cap certain items
they should cap purples period
its just totally out of control
and they looked the other way for 3 years
Let's also see how much the GE tax impacts fang prices
Since it's so cheap right now, and the tax is more aggressive
I can imagine they are being deleted pretty quickly
because it would be a steal at 100m for what it does
I could see it at 40
they just tried to make a silly point about fang and lb being super cheap but good
they could type the same thing out for dex and arcane and nobody would say cox rates are too generous
Looking at the Wiki prices. Looks like Fang has doubled
lb also right
the root of the whole problem is that they're both the raids generous likely to see purples
(Looking at real time prices)
and the sheer rate that you see purples at toa is insane on the high end
the singular problem though when it comes down to it all
is just that toa drops purples way too often
and when you go check out why thats happening
you'll notice its not the entry mode or the 150s doing it
those rates are actually pretty bad
its the opposite end of the scale
idk im ngl
if jagex really tries to address the problem
people are going to be very upset lol
but they probably should
like rapier is at around 35m, it makes sense for fang so sit in the same bracket doesn't it?
not really the rapier is basically useless in comparison
This Fang chart for 1 year does look pretty funny ngl (it was needed)
they are using the ge tax correctly though
its basically a hack to fix crazy supply problems
i almost think though
that might be a lot of speculation too
I saw some merchers on yt being pretty salty about it lol
When it reached 15m ea, Faux said if he sold his stack of fangs, he would make 1.4b
The issue starts from the bottom up.
If 300s are 5%, then 500s need to higher than that or no one does it.
This is what happened on release when people didn’t want to do 300s+ and opted for 225-250s.
reaching purples raids of like 50% in teams does seem a bit high though
At some point, they need to sit down and decide whether or not it’s worth placating to 300- and giving them any drops.
Which like @slender vapor said above
Lower the fucking hp and defense
i mean i think it honestly
Hp is directly tied to points
would be in the interest of everyone's enjoyment of the game and mental health
to make anything past 350 optional
lmao
toa sucks and pushing the scaling anywhere past that is why
I don’t care if it means 0-1 down returns frankly and I want it to
I mean it seems like fang is pretty necessary if you want to push much past 300 from what I've seen so it should be reasonably obtainable for 300- invos
easy fix is just to make anything after 350 just for kits
just give it no additional scaling
that would be a good way to go about it
insane end-game scaling is for (untradable) cosmetics
that’s a shit hole solution 
i mean its the only real one
besides its not like people playing well wouldn't be gettimg more
they'd just be going faster instead of scaling number larger
like they do with other raids
People still run tob even though it doesn't have a 50% purp rate
Giving the middle finger to better players because they don’t want to address the atrocious hp/defense scaling and want to placate to lower levels is how you end up in this shit hole in the first place.
Notice how ToB and cox gets progressively faster to an extent due to human scaling? There’s actual perks to running in teams.
you cant address that though
yeah lets just turn off the hp and def scaling and then let people run their 50% purple chance raids 10 minutes faster than they were previously
problem now worse what do
If you lower the hp scaling from 90% to 25%, you won’t hit 50% 
that doesn't address the problem still even if it were 1:1
Outside of room bonuses, points are mostly 1:1, 1:2, 1:3 in terms of hp to points
it would just increase the rate you completed raids to keep the rates equal to where they are atm
and solve nothing about the raid giving people way too many purples
Well I think the idea is you lower def scaling and gut the drop rate
So it is objectively slower but raid doesn't feel as dogshit without things like Fang
Then you don’t have a scaling raid imo 
Better off just making it easy normal and hard static encounters
neither was guaranteed Yama drops
hopefully they think about that too since they have dreams of raids 4 having a 100 man option
But they are being intentionally dumb with design
i mean toa and yama are actually
super amazingly similar
its jagex trying to accomplish too many contradictory things at once
The moment someone develop contract bots, the prices are gonna be even worse 
in a game of rng, removing rng is dumb as bricks

i mean they were inches from making it work not the contracts but the bad luck stuff
then they made it tradable
lmfao
Seeing how many contracts some GM's in my clan have taken to get oathplate kit it's unviable to go for on an iron... Like literally 70 of each of the hardest ones (at least 3 types)
Ultra rare + untradeable + not vanish on death/start would’ve been amazing 
Like what even
Kneejerk response to triple the rates instead of addressing the issue
which is that no one really likes the idea of farming orbs
How many hours for enough to have a good shot at it
Sorry, did I say orbs, meant contracts cuz they’re so fucking materially similar

Look at brittle key, hmt, CG
Honestly if they made contracts 10x rates on slayer task for contract farming + a set number to sacrifice to unlock the fight permanently that may do it
Plus you can farm the one you want
all they have to do is just stop
Keep the contracts ultra rare (which also ensures not too many get in) and by not consuming 1 until you actually complete it, you make this entire system better.
Yama never gave me more than 2 types of oathplate recolour contracts, should have just been one time unlocks for sure
Ya
and just tell people this is how you do toa
I mean what people want but it wont happen is for them to nuke contracts.
could probably delete acquisition ones, make the other ones just 1nd or just a consume you use and unlock the option to try at any time with out sinking stuff for, should you want to do it again
Just let us do them without a contract but pay death fee when we die
Done
Screw the wealth distribution. It's a kit
ye. literally set the price of the at like 750k or something for death fees 75% reduction on first X attempts
There's so many ways they can do it and they aren't listening
It doesn't need to be this complicated or how hard it is currently
but you dont get it PoE does it. so OSRS should 
Nothing wrong with trying mechanics other games does, but they should act fast upon them not working like they wanted them to
I'm fine with them never making "hardmode" bosses raw stat sticks again

Being 1 shot because you blink at the wrong time during a 10 minute slog fest is definitely the worst type of difficulty
Even rework it to a tough mega 1 fight
stat sticks dont make bosses hard though I dont get that approach.
inflating something by 3000% HP does not add difficulty. it just turns into a fucking slog
What if the guaranteed piece contracts ends up being a once you completed it you only get that guaranteed drop that one completion time ever but the fight unlocks free for you forever and your name goes on something like a highscores for completions or something
tbh there is another level to this
that osrs just hasn't hit yet lol
???
just wait until you get hit with the 15 minute every second is hard and terrifying boss fight
and you realize
10+ minute fights just shouldn't exist
people figuring out tech for contracts realizing how much money it shits out
TLDR
Till it hits the dirt
I mean I knew people would solve the contracts sooner or later

oathplate shards are like 20m an hour? or some dumb shit
Why guaranteed shit is dumb 101 and why we mentioned it literally at the start when contract rewards were revealed
https://discord.com/channels/324132423636090880/1377990203351896125
I proposed a fix to orbs and contracts using a system jagex plans to introduce in summer sweep up for early game content bryo and obor.
lmao i feel like im being an ass to jagex by saying this but the honest contract situation fix
It was actually a good idea to not gate keep the bosses
they will never delete contracts

nerfing/deleting acquisitions
idk colo taking about 25 mins with budget gear and not max combats feels like the sweetspot
is the only answer
they could rework it into some kind of thing like
bring me 5 of these to fight the boss forever
and just yeeting acquisition contracts in general
but like
Ya 100% drop should never be a thing no matter how hard it is considered.
they're just dying on the hill you can tell
If port did 57 awakened Levi then with enough autism and Red Bull anyone will solve it.
It's like when they died on the muspah hill and kept his melee phase tanky AF against magic because they forgot to Calc salve ammy when making muspah "vorkath tier" defense
delete acquisition contracts
make the acquisition fight roll for an additional chance on the unique table at a higher rate or just up the unique chance slightly
and get rid of the guaranteed shit
i mean if you really look at it all
its just nonsense
like look at the pet contract
lets ignore how stupid it would be for someone else to even waste their time with you
it doesn't even drop regular loot
like lol
why
Asking me to ignore the stupid? That's a tall order
I’m all for rewarding good play, but not at the cost of the economy
Nothing is ever truly hard per se
they come out and say they're unlikely to ever do this again
but leave two examples of it in game
like for what
lmao
even if they delete contracts and orbs
they have nothing to slot in there as an alternative.
they very clearly want something but both systems are extremely hated
i mean just dont have something
i know they want it but
its not really even that big of an overall addition for the bosses at least
idk wtf you can do about the greater demon slaying army they've created
Facts, they actually made it harder to get oathplate shards and lock boxes due to dossier becoming a 1/12
this is basically their last chance to resolve it before oathplate contracts are finally completed en masse
im just waiting for them to remove contracts and orbs in 2 days before i start complaining, but tbh im pretty occupied practicing max levi volley with dinhs in normal made with unstable 160 ping
As much as wizzy was being a dumbass about it, farming demons for contracts was not ideal for either game mode
oathplate 
They have the fix for awakened bosses and contracts. They are using it for bryo and obor. Difference is their keys are tradeable atm.
the pizzas are just low key funny
the fact demons are still better source for contracts than Yama is what the fuck
the demons are a little too on the nose so you ask wtf
when you think about actually doing it
most people aren't ready to follow the logic of what it actually means to make that many pineapple pizza though
so its like a funny surprise for a few irons
Yama should have been the guaranteed source Demons should have dropped fragments and killing 1 of each demon to combine the fragment to make a contract
but unironically make fragments not tradable
Yama will be the next case study of shitty drop balance after toa 
Contracts from demons gave me an excuse to play with the arceuus spells so I'm happy with the system 
its just frustrating because the yama stuff is like
you dont have to study really
it never made sense lol
they just did it anyways
i honestly feel like
they were pressured into trying to create space for everyone rather than the intended audience
and they just went completely out of pocket and made a bunch of terrible choices
in pursuit of that
i mean i wouldn't even put that on reddit
idk if they asked for us to hard camp greater demons lmao
or said yeah lets turn this boss into mining
They need to stop this
Even hmt was poorly designed from a drop rate perspective cuz the increased annoyances and deaths completely offset the purple increase rate
The reason is probably that developing exclusively for the elite pvm community is not financially viable
it is but it isn't and im really trying to figure out how to explain that whole scenario
like
Idk we also see some very polarizing opinions in here, about basicly the same thing.
"Make yama contracts repeatable for free" So we are keeping bad droprates for harder content, because they give cosmetics
But when someone asked for making anything past 350 ToA just focus on cosmetics, and not droprates, they were "insane"
lets say you make an update for your top 5% of your players once they've had time to sit with it
that sounds like it doesn't make any sense
reddit isnt the only place at fault
financially
but
what happens when you make content like that is you create a spectacle that puts eyes on your game so its already advertising budget
it also gives people a feeling of like
i want to do that one day etc even if they never will
and it also makes you stop in game when you see something cool and appreciate it
it helps people feel invested in the game
so yeah you can't exclusively only do updates like that
but they are very helpful/healthy
the inferno is probably the #1 example of that
jagex i think hard undervalues that whole concept
and tries to sort of water down those updates to include more people
Like every dev decision has to be justified to corporate before they get the budget approved
In that case asking for whatever man hours and dev resources to cater to only 1-5% of the playerbase won't fly
So you have to give mid level players a reason to interact with it as well, and they succeeded in that with the shale mining and the demon contracts imo
It might not be to everyone's taste that the result in the first week as contracts worth 3-4m each, but the price has settled down now at least.
The contract fights are still inaccessible to almost all players so it's still a big deal when the contract ca pops up in the cc.
and the reason im even kind of familiar with the whole concept is wow
i've talked to wow devs and world first raiders and stuff and the race to world first and the impact of a mythic raiding difficulty existing is entirely built upon the idea that its like
basically a spectacle to watch and culturally good for the game
there has never been enough players actually doing it to make it make sense
I don't know if we can have that in osrs since the human limit and the engine limitations have already basically converged
its interesting because its part viral marketing tactics almost and part aspirational/world building almost in game
Anything you can do in the engine, the top pvmers can adapt to quickly
oh no you could own people in game
just make people work together
and then you're fighting the boss and your teammates
jagex is just super new/light on doing group mechanics
yeah but you know then the sentiment becomes "play perfectly and hope your coop doesn't pk you"
https://www.reddit.com/r/runescape/s/CHfMugTTlu jagex is laying off rs3 devs
Damn, as I understand it Jack and Timbo are like the main people in charge of RS3s direction?
The majority of [laid off] roles are from non-game dev and non-player facing areas. There are some exceptions within the RS team as part the company's focus on a streamlined development approach.
I’m sure many of you are concerned about what this means for RuneScape 3. This is not a change in direction from what Mod North has said before – we are still committed to growing this game and investing in it. Our Roadmap won’t change because of these job reductions, and we’ll continue the great path we’ve been on with our content. We will talk to you about this when the time is right.
ngl i thought it was ModHotti first
people dont play the game what can you do
jack and timbo being laid off are the big ones
yeah its just honestly
how long before horn hits 5m to match contract
Making the grind too speedy and killing integrity by allowing buyable xp and items = rs3
the people getting laid off are probably being yeeted by the people who told them to milk the players
while they do 250s 
Ash has said its not an easy feat but,
If they really wanted more players on RS3 they would make it so you could play both games on 1 account at the same time
It would be perfect to afk one game while playing the other and vice versa
how many people are doing 540s vs 350-400s
please think
Do you talk to your mother like that?
Please think
Please think
i dont even really think you're worried about 540s
its more like how many people are doing above a 350
throw more HP at a boss and call it difficult LEEGO
because jagex's numbers are already out of pocket
go to 329 there are 5 billion people doing 350s all day
ya this is why i was saying they'd make people mad if they really fixed it
they have to drop the hammer on scaling
trio 350 is more purple chance than solo 540 btw
But yes, peekays isn’t wrong. If your logic is that high level players only make up a very small percentage of the playerbase, then there’s way more people doing 150-350s; It gets exponentially more and more.
All you need is 3.5 people doing 300s to beat one person doing 540s and I guarantee you there’s more than 3.5 people doing 350s
duo 400 is also higher purp than solo 540 btw
10 150s to 1 540
👍
it is if you’re saying 540s and teams are too common drops
you can do duo 400 with dcb trident while 540 farmers have minimum 2b gear and usually 4b gear
8 man 540s are healthy for the game 
but no it's the high invo raids that are the issue
thats a big one
theres no way theyre trying to actually kill rs3
rs3 is fucked even before the layoffs
i cant even do 150 toa on leagues, p2 wardens is annoying
cant kill what is already dead
fun fact 8 man 540s is the same purp chance as 8 man 400s
sad but true
that was a good joke
i kind of want to transfer my gold from rs3 but it will cost 3.3b lol
I don’t even think that many people do 540s let alone 8 man
deleting an active item from the game many players have thats worth 70m each is nonsense
it's capped
there are no 8 man 540s
Remember it caps at 55%
even at 4 man it's past cap
but guaranteed drops are not? okay 
4 man deathless is where it would cap at 540
yeah the cap is just too high and you can scale up to that too easily
like
they just gave people too much period
Shit design by Jagex 
doesn't matter, deleting them from the game isn't a solution
And it starts off with solo and low invo
tob is correct
Okay, say don’t delete awakener orbs and see how many people shit on you 
Flat rate and faster raid, yes
you complete the raid and you get a standard chance at purple
minor scaling changes
based on group size
nothing wrong with guaranteed oathplate either, the contract is extremely rare
so it's misinformation to think it's going to cause oversupply
Can’t wait for Transformation of Combat (different from EOC, much like contracts are different from orbs)
the only thing tob falls short on is making sure solo works
but they can fix that if they know they want to
they didnt need to make a raid that actually scales down to a solo player
it just needs to be reasonably playable
Solo tob with power creep and the accommodations they’ve made is plenty accessible solo these days
holy fuck. how does it feel to be so openly wrong
cry more and learn some math while you're at it

i mean the contract is definitely not that common
You know what else would make it even more accessible. Guthans working in sote 
tell me you're hoarding contracts with out telling me
Just gonna have to Tickeat anyways 🤣
i want to be able to do guaranteed oathplate contracts with a reasonable risk of failure
that's what jagex intended, deleting them to pander isn't a solution they just won't do it again
nothing wrong with guaranteed oathplate 
nothing wrong with guaranteed 45 shards 
holy fuck people are stupid
It can both be true that contract drop rates are accommodated for in the total target drop rate and also that their mark on this is way off
Without contracts in mind, if they just deleted them outright today, oathplate is still too common. Contracts on top of that is a problem
did you graduate highschool
linking ge-tracker is not an argument
i mean mathematically its very easy to make contracts fit in with overall projected drop rates
if i were taking a guess at the problem its tradable oathplate shards
like if we were being serious about where the obviously unexpected oathplate is coming from
do you know how to read? because reading is sure a requirement to make an argument
yes shards imo are a big contribution to supply issue sure, i think they should have been made untradeable
but it's too late to change that now, only reasonable thing is to just nerf base yama drop rate again
or accept the masori treatment for oathplate
both are fine
tbh
There’s something like 9m Yama completions, which is another 9000 oathplate legs and bodies going to maybe 5-10 people with a 30% completion rate 
Shards and soulflame follow this trend.
Imo it’s never too late to change, but they definitely will get backlash
i think jagex should take the "its too late" mentality and just forget to ever think about it again
and just start fixing stuff
Nah lmao. Base Yama is fine. Just make shards untradeable like people have been saying since day 1
that is 100% what they are doing. everything is mitigation at this point now
they're not walking back things like guaranteed drops
nah you obviously didnt go to high school 
“It’s too late” is a dogshit mentality
i mean these dudes out here proclaiming this game is created with community input etc
you act like guaranteed contracts are what the problem is rn
why dont we just go back to that
and just admit when things dont work
and fix them
to be fair here, you can open the chart of every single piece of gear on release and it looks like that. like i just checked a random assortment, shadow, twinflame, noxious hally, ultor ring, everything looks like this
new gear is the new shit until its not
jagex said they're gonna try guaranteed drops, and if people don't like it they wont do it again. What is so hard to understand about that? You didn't like it. They'll tweak things to make it a little bit less of a stain but it's not going anywhere.
shard contracts are like north of 20m an hour right now?
shard contract at max efficency is like 3:30 a kill
with 10 kill trips
i mean the hard part about understanding it is basically
okay it didnt work so why is it still there
you're doing the wrong math, how many people do you think are clearing shard contracts rn?
not you obviously
you watched a gnomonkey stream and think it's decimating the economy
It’s not the problem but it is a clear contributor.
The problem is: In isolation of contracts, oathplate objectively enters the game too quickly.
Contracts just add to that. Particularly the shard acquisition, but still
never said the system's good just said you're whining and proposing literal dent brain solutions of "just delete everything"
Even if the drop rate is 1/1400 Yama for oathplate, 1/500 for shards, 1/1400 for horn, they literally do not help by existing since it’s just a component of another issue. Deleting it does help, as does making shards untradeable and making oathplate a component for Torva upgrades.
If humans can get it down, bots will do the same but better. Jraze spent like 7b in disposable cash on contracts and even in the HLC, not many people have this type of cash to do it.
you literally said just delete contracts moron
sure, these are reasonable tweaks but i only entered this conversation to tell he-who-speaks-in-emojis dentbrain fuck over here that deleting guaranteed contracts is not a solution
No
what I said was
make the acquisition fight **roll for an additional chance on the unique table at a higher rate or just up the unique chance slightly**
and get rid of the guaranteed shit```
but good job reading and cherry picking out what you wanted
fucking 
Think it was 12b of his own and 1-2b donated lmao
i do hope that in the future
we are absolutely done with mystery drop systems
they clearly need to get checked on this stuff
i just looked you up. it makes sense now. no more needs to be said 
before they release content
giving ppl with 0kc a voice on endgame content was a mistake
That’s even fucking worse.
After experiencing DT2 and Yama on release, I’d rather we have the brittle key system, but you need to farm 500 Yama for it 
okay
Yeah and if we want to ego based on this over logic, look me up next 
If the logic holds, it’s fine
like im sure jagex is shellshocked atm because of this lol
Yama into summer sweep up was a rough ride I think
imagine they had this whole system ready then realized items are raining before people even figure out how to make use of the guaranteed contracts on top
Brittle key unlock to harder boss fight that has slightly better unique rates or weightings and a chance at cosmetic upgrade would’ve been infinitely better 😭
basically slow motion train crash
Unless acquisition contracts were untradeable and 2-10x rarer, I still don’t think they should exist, especially when it comes to how I wanted them to implement it.
they can see it coming when someone figures out how to consistently do the acquisitions
Yama just needed more time to cook. and it just didnt have the time
if they were untradable i think it would've made way more sense
im curious to see how varlamore pt3 goes
if fletching mini game is mixology bad
or if its actually decent
especially if they let you try it endlessly
because then you basically just had to fight a hard boss because he dropped you the paper
instead of the item
but they just had to get it on the ge
Untradeable + consumed on completion also would’ve been much better, yeah
Yeah, it’s like hmt requiring 1 kc 
I’m telling you, I’ve only burnt down the kitchen like 20% of the time with my ideas and cooking. The rest have been 3-5 Michelin stars.
Let me be the contrarian amongst jmods
nah let it be tass
tbh i think it would be hilarious to be a jmod
I dont think itd be fun at all to be a jmod
lmao i would have a ton of fun with it like
given the nature of this community
Getting up at 1am to hotfix the game on a Saturday is not my idea of fun
look at what we think of stuff from the outside
crazy how i can blood barrage a shielded golem in dt2 but not sotetseg
imagine being there listening to how it happens
and worst case scenario, they just buff afterwards and make everyone happy.
Bro, Tass would be nodding to all of this 
oh sailing poll is live
that confused me because they pinged us like twice over a video that wasn't out
then put up the poll before the QA
sailing qna in like 1 hour also
like
lol
wouldn't you rather do the q&a before the poll
since its about the poll topics
its close enough i guess but its a little funny
the poll is live for a week though so you can hold off voting if you want
i honestly think this part of the poll is an easy pass anyways
like
"do you want stuff to be in the ocean"
mhm
yeah okay maybe we should get onto the things that people would discuss lol
"no actually I would like the ocean to be empty like irl"
im pretty sure this stuff is only on a poll just to like
keep up appearances with an easy one
quests bad, i hope they still add the turtles tho just not the quests
theres no way that stuff is actually optional
imagine we were like
"no quests, no world building, no fishing at sea"
lmao
i hope they add prayer pots and fishing
love the quest idea
to fishing*
Turtle Zanik sounds lovely
no worries prayer pots already exist
its annoying to get prayer pots on an early iron
That’s the entire sailing skill
Unless you have 3+ alts and I mean actual alts, not throwaway accounts cuz you played a different game mode, questing is fine 
you can just get moonlight moths now, they are very strong for irons
:moths:
can u catch those with a wily cat without the hunter level
of course not
i actually have a crazy collection of alts if that were ever a real thing
neither can you catch prayer pots with your cat
hunter is a quick grind anyway
wiki wrong as always 💀
maxed main gim near 2200 maxed iron rune dragon alts pures etc
Meanwhile me with mostly name placeholder alts

where does the wiki say you can catch moths with cats?
i actually have no idea, ive never heard of this before
black warlocks and snowy knights
my ratcatchers is only like half done but ive been wondering for like 6 months
yeah i was gonna guess that is the case
Does bloodied blows still require full max -3% magic damage to 1 shot voids? Or was that changed last week
Requires 36% atm
Oof alright. Such a steep ask
Guess I'll wait to do that one on the iron then
Not that I could make my orn oath plate with the amount of aether shards I have 🤣
This actually is still insane, but apparently you can double tap them as long as you have spec to finish it off 
But can’t dally around too much
I really hope they just make them weak to demonbane as normal 
Yeah I understand that you can double tap them... It's just a lot harder because of the timing issue with current wave strats
I've done them all already on a main, just a shame I can't do that last one on my iron too
It's either I get ancy legs, an arcane or wait for a more reasonable mage upgrade lmao
Time to get to corp
yes sir
I still think the demonbane resistance should undone
cuz there’s nothing beneficial about it. It’s only slightly off the previous iteration of being able to splash on then in max mage 
whats def stats on bloodied blows flare? they spawn every 20 ticks right?
its really dumb if it requires near max or purging, but i only did like 400 dmg in dh day 1. i need to test if its really fully impossible
Nah I doubt it's impossible. You'd be able to tag it with a faster weapon and then purging spec after surely
Just annoying
i wonder if blowpipe is good, i tried it on normal yama flares day 1 so probably not. ill try stat spy in a minute
I don't think you'll have the range on P3 for the far flares
I imagine craws would be the choice
yeah i was thinking webweaver for first hit if it works but it orovably doenst
trident could save 1t atleast.. but yeah, if craws works that'd be the one
make this a master CA benefit
you now ignore demonbane resistance
Baron hunters 
this also for duke
So when will we be able to chisel down the rev artifacts?
whenever the update is out (not announced when)
xdddd i love crashing the price of bis armor
Another reason why shards should be untradeable and possibly nerf reversed
This update literally has 4 sources for the armor
Yep lol
You think this only has an impact on oath
But if oath is very accessible then rip torva
every 800 kills as community = one body or one leg just from shards
we have 8m kills last week

I did calc and assuming he’s not lying about 85% completion
Yep shards being tradeable was not a good idea, I understand wanting profit from the boss without big drops or without going to 1k kills. But it’s not a good system for long term.
That’s another 6000 pieces coming into acme
Dude, fuck that
if the base rate was pre-nerf
It would’ve been fine
Shards drove the nerf
I keep telling people that if the base rate is fair, you don’t need BLP
They wanted shards to be tradeable so people don’t feel bad about having to commit to the boss to get a payout. However this is best way to keep the content relevant.
People doing 5 kills don’t necessarily deserve part of the payout 
It also interacted with the shale system
I’m at 1090 kills with 561 fragments and 5 helms
Let them mine the shales for gp
This is like saying Araxxor should’ve dropped many small fangs used to make Rancour
Untradeable pieces with tradeable completetion is the healthiest
Everything that has tradeable pieces is basically worth fuck all
Voidwaker has a 2.3m blade lol
VW is just dependent on which boss is hardest
that’s exactly why I really like soulreaper 
Just think how many Levi lures those bots got that aren’t entering the game
Sra would be like 150m if tradeable
Look how basically unbottable soulreaper is
even if you doubled the drop rate
It would still be 300-400m
Instead of 150m
And having a quest to finish it is nice
Yep because to bot a sra you need 4 scripts with multiple gear sets which is more risk when banned.
yep

sometimes, I do wish they would pull the plug and make shit untradeable, even if it pisses of merchers.
Luckily I didn’t get many VW pieces in my wildy pet grinds, but 2.3m for a blade and they really think it’s not a problem for a strong ass weapon to be 60m
Even if fragments went untradeable the only loss would be the person holding the shards would have to go craft the armor to get the payout
It rivals whip just by whacking someone
Unless they’re a Lv3 dirty ass skiller mercher
Then they get fucked
If just love to see some rat merchant have to go do 20 hours of shale lmfao
The shale should’ve been untradeable too
zzzz
Idk man, they choose the wrong shit to balance around mains and don’t do it justice either because it conflicts with other balancing choices around irons and other game modes
When you make a BLP the resources need to be untradeable to preserve the end item
If you make the parts tradeable merchants buy up the parts and then assemble the item in mass to crush the price
no update tomorrow, it's 5 hours for scheduled maintenance. presumably there will be a normal update on wednesday, but we don't know what that will be.
This is crazy drop
Here me out though
SRA is only a problem because of ring mechanics
Get spooned axe piece? Might get more unusable parts going for ring
And vice versa
I know functionally it's the same as just one big drop
But it feels worse
SRA main benefit is that people have to commit to the boss to get it like an iron would
Mhm, but that’s like saying if you get 10 axe pieces from 1 boss while pet hunting and then 2 in another pet hunt, that’s a problem with the design.
nah, i just genuinely don't like the sra piece design
I think pet hunting makes it weird, I get what you're saying
I think the 3 independent rolls make it less fun though
it's frustrating to grind out the pets at those bosses and then at the end of it you have this:
Because you might get the axe piece but always feel like you're 2/3
Yeah well you like vorkath so you can be spanked
i'm not saying it doesn't have a place in the game, but it's a super frustrating mechanic

having 400m locked up just randomly in needing more pieces
If they did untradeable pieces and ring was just a one drop item/visible rolls I think it would be better
but yeah, joking aside, I get it
and also it throws of the mmg a ton, because it factors in the expected gph of being able to make an sra from each pieces, which isn't practical
I think either or type of system
Yeah one piece becomes expensive
The rest fall into cheap category
Like dukes would be free because it's objectively the best pet
And easiest "boss"
Im guessing oath contract got figured out now that it suddenly went back up?
Gnome was apparently completing them, there's a screenshot with like 6 completions in a row
Ha i almost sold me 4 at 55m today pfew
Gnome bought about 60 contracts at 55m and is working through them
Then he'll release the vid for the method
His method is abbout 80% consistent
rich get richer
I mean, the amount sacrificed to get the first clear
Doesn't make up for it yet
Granted it wasn't him
Should have moved to the next boss after you got the axe piece and farmed the pet that way. Not camp a single boss and have 8 pieces. Spread the farming out.
how would that make a difference: i left each when i got pet, it would have been same kc no matter what
You leave each one when you get the axe piece until completed axe. Even if you get pet you stay for the last axe piece :p
What if you finish a boss
Pet on boss
Then you have to get kc without pet to get
It's the same difference
I actually really like the SRA piece design but I think the rarity of each piece is off
It's like... All of dt2 boss rates are designed around the intention to go clog every drop besides pet from all 4
Which I don't think is a healthy way to balance drop rates because then the axe rates make no sense
Especially if you get a vestige before the axe piece
Wish more things followed the untradeable aspect till complete tbh
Would hold way more value
Also a fan of not being able to trade
Hey I got this great game mode for you that disables all trade and you don’t care about the economy. However it comes with side effects of earning your progression and having to work towards anything you want to accomplish and requires the ultimate tism to accomplish some tasks.
Yeah, instead you bitch and moan about needing to process resources, gathering resources that aren’t 10 hours usage with 1 hour of effort, needing dupe protection for everything, etc.

I’d respect Irons more if they actually understood themselves the game mode that they play
Mickey Mouse Irons in 2025
Meanwhile me slave making 100k surge pots because I can, not because I’ll use them all in this life time 
If anyone wants to donate tallows to the 10m surge pot stack, lmk 
normies are the ultimate arbiters of the ironman experience
Never done this, i only complained about the lack of resources like d arrows/rev ether (i dont have a shortage of either, because i dont use what i got for fear of running out and needing more) Last time i ran out of rev ether i went an did 10k ork kills after already having all 3 weapons. i see these as problems, not my problems. i avoid causing myself problems by just not using the resources and when thats the case its clearly a problem. you shouldnt encourage people to not use things.
This same issue existed for blood runes, in which players wouldnt use scythe or sang due to the scarcity of having to hop every fucking world for 3 hours to buy blood runes. this is before they added blood rune crafting and before they finally added scar ess (thank god)
ammo crafting soonge inshallah
god imagine if you could break down dragon armor and weapons in giants foundry for dragon bars
Mayne of us understand what we sign up for, which is why we still do it. but it still doesnt hurt to talk about pain points and try to bring about change. much like normies complaining about inflation and prices of items and how common they are. if you say nothing then nothing changes.
Maybe id respect normies more if they understood that not everything has to print gp and bots are going to control your economy regardless of what jagex does.
You do #2 a lot 
Maybe id respect irons more if they understood that not everything has to print resources and you have to deal with some grinds regardless of what Jagex does.
begging you not help him turn this channel into irons vs mains again
I agree. somethings shouldnt print resources, but the resources should still exist outside of RNG.
Which currently my main complaint does not
Except that’s every resource minus ones you can buy with gp and if you want to buy everything with gp, just play a main that you seem to shit on 

let’s go back to hating on Yama contracts and genomemankey
gnomonkey, more like NOmonkey amirite
delete ironman mode, but make everything in the clog untradeable
gl bronzeworld mode

so I can buy radiant oathplate on the ge? 
make all irons pkable anywhere. its only fair
Man people don't realize they can just not buy items as a main
then they'd have to ..yknow play the game

bronze man mode exists
u mean pk yr buddy so u can unlock an item mode
And as long as you don’t leave Runelite, you’ll be locked in
Yeah that needs to be optional as fuck
That is so stupid
Can’t wait for framed to start it again and just happen to get a bcp right when he wants one 
REALLY wish you could just turn them in like the quartzes
that or idfk make the pieces tradable at this point lol
does sraxe neeeed to be 400m
id say its almost an outlier in gear progression considering its generally just worse than scythe
(and is basically the only weapon to have downsides)
it is worse then scythe, thats why its only 400m
ecksdee
sorry meant to imply 400m in comparison to other not bis
400m and its worse than scythe, this thing is more expensive than scythe was for years 
because its more annoying to get
as the only mains that are getting sra are those who are cloggin the awakened bosses
Post quest, nobody is clogging off awakened
sorry meant dt2 normal bosses just
Be really nice if you made your money back farming awakened
Atleast give a teritiary 100% 1-3 orb drop on awakened
Why would you make your money off a gp sink? 🤔
Awakened isn't a gp sink ...
could just roll non-unique table twice for an awakened kill
Unless you mean death fees
Awakened was never a gp sink?
Awakened is a gp sink for the person using the orbs, but not a game gp sink
I believe is what Pingu meant
But getting an average of 2 orbs per awakened kc would atleast make awakened duke or some shit an iron way of farming orbs ig
that defeats the point of the orbs tho
You want to get double what you spend on success?
That doesnt?
You spend 1
What do you think the point of the orbs are?
You get 2?
Orbs transfer money from people doing normal kc to mains chasing blorva
What is the point ot a cost if you immediately trivialise it?
Yeah so how does it transfer money if the people doing awakend get double orbs?
Most people doing awakened are succeeding.
Because you atleast break even if you do succeed
So it would immediately crash prices.
Bro most awakened fights are not sucess tf??
How does that transfer money though, that's unrelated.
Awakened is a bad mechanic. But that would be worse than removing the cost entirely
It would affect like the 10 people who do more than 1 kc
The only reason more dont do it is because its not worth doing.
Make it worth doing and they will. But this doesnt really do that
Short term maybe
Ok, so, breaking even on an awakened kc would be a slight improvement
But then prices crash and its not.
Well if we had your system then wouldnt it make it worth doing and those 10 people would become thousands of people?
Is a thousand people getting multiple awakened kc a bad thing?
What you're suggesting is worse than just removing the cost altogether.
Which isnt necessarily a bad idea itself, but being worse than that is kinda hard
And even 1000 people profiting 1 orb per awakened kc isnt gonna crash the economy, assuming they all have 100% success rate
Thousands of people who are good at awakened printing more orbs and transferring money upwards is a bad thing yes
as it goes against the whole design of the orbs
If you profit orbs, thats a lot of profit short term. The people that can will camp it till 8ts not profitable
K awakened drops 1 orb on kill, not 1-3. Now irons can get orbs faster
How are they getting orbs faster and why are they doing this
They spent one, they get one, they go to the next boss?
First of all on the crashing side. You get a kill then bank every 5 minutes at awakened vard. So like 3 mil in orbs getting 2 orbs average per kc. At current orb prices + average loot of even 10 vard kc an hour. Your looking at worse gp per hour than base vard
Assuming you have 0 travel time banking
An iron could atleast run awakened duke or something to target farm orbs
The point is that orbs keep price because when you use one, its gone.
If you use it and its not gone, the price now drops because it never left the econ.
If youre doubling the orb on kill, each kc doubles the orbs in the economy.
This is why price would crash.
I dont know what you mean by "3 mil in orbs getting 2 orbs average per KC" considering it's 840k per orb right now. If it's 2 orbs "average" per kc then you should "expect" 2 orbs per KC then. So thats 3 orbs for 3 mill, you get 6 orbs. 3 of em "refunds" your initial 3m and you have 3 more to sell. What do you mean?
You can say 'not all people are succeeding' or whatever, but if its profitable, it will inflate the orbs in the econ like crazyz because people will do it at 100% success rate. Its obvious there are people thst can.
Kk. If you farm 10kc of awakened vard an hour. Spend 10 orbs, get 20 orbs, profit 8mil + average loot of 4 mil from normal drops. Puts a 100% success rate gamer almost exactly in line with just killing normal vard
But most people doing it wont be 10% rate gamers.
This is all asauming you never die
People wanting to profit will be 100%, and will be a vast majority of those doing it.
There are many people that can do it without dying tho
And they will.
Think. The price is based on its current rate into econ.
How are you getting this "almost exactly in line with just killing normal vard" bit? Your suggestion should just be average gp per vard KC + orb price for awakened.
Adding a 100% chance will shit them out
Yup so if price goes literally any lower, its better to do normal vard
Why? Because your entry cost would be lower too
Awakened vard takes longer jfc
With that in mind.
So you'd still profit
You wanna show me a vid of you hitting 30kc awakened vard an hour to be in line with current normal vard farming be my guest.
Why would we use me when we can just check out some vid times of people that do farm awakened vard?
People dont farm for fun, outside of like 3 youtubers
Cuz too many people doing that just kills the profit
yeah i agree with that. Aside from the whole selling orbs to people wanting to do awakened that is
And kills are about 4 mins, then you bank. Youre looking at 15kph max. If you broke even just getting a single orb per kc. Atleast you can kinda donit for SOME profit
And irons COULD target farm
Have you not been present in the chat? People have been upset they cant target farm orbs on their iron for the last 4 weeks with contracts discussion.
Irons?
I have only seen you talking about this tbh
Youve seen no complaints that orbs are not accessible on ironmen accounts?
Before you brought this up they were talking about SRA?
Wild
Oh so it wasnt in chat
You just mean irons in osrs in general have a hard time farming orbs
I don't think the complaints about orbs was saying that contracts was better cuz of demon farming
If anything I think people were more annoyed by it
Yeah demon farming is dumb
I dont know why you want to tie them to awakaned then since it makes no sense. They'd farm more orbs faster by just increasing the drop rate at normal?
Like you said, more kc/hr too so more orbs
I mean if its 1 per kc and you dont profit than yes, youd be better off farming normal for orbs
So is this for profit or for irons needing orbs then
If its 1-2 (1.5) you profit some orbs, 1-3 and profit is approaching killing the normal boss at current price and kph
agreed, should be break even at most
Break even at the very least gives people farming for fun a break. Because losing 800k per kc and then profiting and average of 350k is not it
Making it be a source of orbs is silly imo
wouldnt even mind if it was just break even on gp/h
Unless the goal is for orbs to go down in price
Refund guaranteed and profitable to kill is all it needs I think?
I mean again. At current prices even a 1-3 orb drop has you at current vard gp per hour for way more work and blood fury is a must have.
Id be more inclined to just say break even on the W, but i dont think the other suggestions were INSANE
Yeah I wouldnt mind it being refund on KC. It'll eat into the profits sure but not tooo much I hope
they didnt meet the mark with how yama does it i think the pin needs to be pushed slightly further
like slightly
as it stands yama just refunds contract and you get no drop 
Rewards should not be denominated in orbs is all
Perfect make pet hunters sweat
i want to!! 
Please
I beg
10x pet rate from awakened orbs
both of them are so unbelievably brain off
ok yeah sure 10x
my brain was saying asking for 5x was too much but w/e 
Technically, at refund orb for kill. You could profit on the natty orb drop lol
erm actually its not 4x for all the bosses
Unironically, yama could use an hp buff. Out dpsing every orb phase is lame design
Not during enrage
enrage is
and theres infinite cycles n stuff for that anyways
I mean yeah
But infinite cycle is more work than, v1 donofly and dpsing to skip
All im saying is. Its even more easy in max than it should be
Make horn useful and remove def reduce cap in toa plea jagex
i think they should not make scy bis at toa
delete scythe crush
Make horn work with first roll of claws, as polled
Make horn give +100% accuracy to mage and range combat styles; only giving guaranteed hit for melee on NPCs
Add some sort of solo functionality to horn
Ezpz
Can even just say that the 100% acc don't stack with zcb
Biggest issue with orbs is it gate keeps attemping the boss, same with contracts. if they took the same approach they about to take with bryo and obor with keys unlocking a chest after the boss defeat and that boss themself drops the keys, this system woulda worked out way better. fact its entry key per attempt is the reason contracts and orbs fail.
So they can do two things. Allow 3rd party simulations for free practice (they always shut these down) or delete orbs.
only change I'd want to see to orbs is using the ornament kit as an infinite orb
This doesnt fix the problem, it only benefits those with blood torva already.
correct
have there been simulators for awakened bosses?
I know about zuk & sol sims but they're still up
The guy who made zuk/sol sims was working on them, but they got a warning from jagex
Project Zanaris woulda done the samething as well lol.
Thats pretty lame tbh
Yea they werent all unlocked and you needed orbs to even fight them lmao.
also with leagues dps /tankyness the bosses just fell over.
if you wanted to use leagues to practice you definitely could
have to pick ur regions around it of course
Ya but thats such an awful expierence, they also disable awakened on beta worlds. literally they remove any means to actually learn the content.
Claw horn thing is an actual scam, was polled one way than just changed for absolutely no reason
changed because jagex saw people using horn other than its intended purpose (landing hammers and nothing else at all)
15 minuets early 
what's the update for
lame






