#Three Extra Game Options

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harsh flare
#

When creating games there are many options, but I think three crucial ones are missing.
The proposed options would not bring drastic changes into the gameplay. But they would add an extra layer of „spice“, especially in games with more experienced players.

The three options:

  1. No fort build possible. (Why is there an option for watchtowers but not forts??)
  2. No pillaging possible but happiness still going. (in the no happiness mode you cant pillage but happiness is off obviously)
  3. Deconstruction of buildings activated. (Build fort for 70, Demolish it for 70,…)
reef wraith
#

No fort is very unnecessary and kills much of the game.

I mean if two players fighting, the one with higher income will always win this way.

If you making 120 per turn and I’m making 100, how can i stop u without forts? 1v1