#Ability to control shader masking with audio reactive (If not already possible)
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Ability to control shader masking with audio reactive (If not already possible)
you can effect the brightness of emissive so with absorbsion all the way off this will make something visible when the beats happen, you can also effect the step of flipbook so you could also do two textures on frame 1 and 2 and 'flip' between them with the beat
i highly doubt we would be able to do minimum/maximum i think thats baked on build
depending on what you want to do here, it may be possible to get something close
id like to know your usecase for what you are trying to do and what 'masking' you are wanting to change