#Ability to control shader masking with audio reactive (If not already possible)

1 messages · Page 1 of 1 (latest)

mossy thicket
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That could be hazardous with the draw distance supposed to help with optimizing. Maybe we already have it in the shader masking. That arises a question: Are we able to manipulate the masking with audio reactive. If not that's my new feature request.

mossy thicket
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Ability to control shader masking with audio reactive (If not already possible)

mint zinc
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you can effect the brightness of emissive so with absorbsion all the way off this will make something visible when the beats happen, you can also effect the step of flipbook so you could also do two textures on frame 1 and 2 and 'flip' between them with the beat

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i highly doubt we would be able to do minimum/maximum i think thats baked on build

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depending on what you want to do here, it may be possible to get something close

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id like to know your usecase for what you are trying to do and what 'masking' you are wanting to change