#Avatar Health

1 messages · Page 1 of 1 (latest)

tame dune
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As the title implies, avatar health for role playing games... every fall or weapon impact drops health and once dead activates death emote from attached or held scripted object... configurable script to choose health percentages and whether to activate death emote or teleport avatar home...

lean cypress
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This is possible now I think, but I do wish the scripts were a bit easier to use/configure
https://store.sansar.com/listings/40a50da0-45b0-4c44-a7bb-7d07367778fb/fall-damage-

tame dune
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....ya, know that script.... can be better though... for example scripted objects that are grabbed or held, in most cases a weapon... activating death random emotes... a hud too, more advanced..

stark geyser
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I got a health system I will be putting out soon. It's difficult cause you need health and weapons to work with it.

pallid nacelle
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exactly, there was some work done with a gun script in the script library, but i am thinking we should probably provide a proper health system simple script to everyone so at least everyone uses the same system for interoperability

tame dune
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...talking about avatar health, also some code for healing objects like interactive health pickups that can activate emotes while healing... with timer option how long it takes to heal, sound effect, and self destruct true or false...