#Show Physics in live diagnostics
1 messages · Page 1 of 1 (latest)
Its actually kinda cool, maybe throwing that into the live diagnostics could be useful info when testing on that side too, and would allow seeing avatar physics too!
At least to world owner, in the diagnostic tool.
@verbal viper can you give an example of a user case?
I've created and animated creature that has physics shapes rigged to it so when it moves it's head it can effect avatars and other physical objects in the world. But when i build the world the physics are not doing what i expect, so i wish to see what the physics are actually doing so i can either figure out what ive done wrong or create a work around.
@verbal viper Ah now it makes more sense to me. Thank you. Will add it to our list 🙂
We have another feature request to play/inspect object animations in edit mode, that would solve for this issue as well for this specific usecase