#Show Physics in live diagnostics

1 messages · Page 1 of 1 (latest)

verbal viper
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You can view physics in Edit mode, but i want to be able to see Physics in Play mode so i can see what physics is doing when animated. Being able to do so would allow me to see potential errors, conflicts or problems that i cant in the static Edit mode.

scenic fiber
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Its actually kinda cool, maybe throwing that into the live diagnostics could be useful info when testing on that side too, and would allow seeing avatar physics too!

wheat cedar
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At least to world owner, in the diagnostic tool.

frozen gyro
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@verbal viper can you give an example of a user case?

verbal viper
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I've created and animated creature that has physics shapes rigged to it so when it moves it's head it can effect avatars and other physical objects in the world. But when i build the world the physics are not doing what i expect, so i wish to see what the physics are actually doing so i can either figure out what ive done wrong or create a work around.

frozen gyro
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@verbal viper Ah now it makes more sense to me. Thank you. Will add it to our list 🙂

agile osprey
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We have another feature request to play/inspect object animations in edit mode, that would solve for this issue as well for this specific usecase