Campaign Name: Adventures in Aramis
DM: @flint birch
System: DnD 5e (2014)
Date/Time: <t:1775181600:t> on Fridays (this is in YOUR time)
Available Spots: 5/5
Preferred Player Experience:
Preferred Player Age: 18 +
Requirements: MUST make character IN ROLL20. This is non-negotiable. If you need help, I'm glad to help.
Must have a PC, as Roll20 doesn't work well on mobile.
Must have a Microphone and Discord, and speak English well enough to be understood by me. (This may seem harsh, but it wouldn't be fair to either of us if I can't understand what you are saying.)
Description:
There's something wrong with the magic in Aramis. Ever since the Eclipse of Aesyr (one of two suns that Aramis orbits), magic has been acting... funny. Sometimes the magic goes off without a hitch, sometimes nothing happens at all, sometimes the magic does not do as intended, and sometimes, even explodes. No one knows what is going on, but Ley Fayrie Contine (the magic guild in Incarn), might have a clue. An anonymous tip has let it be known that whatever is causing magic to act like this has to do with the ancient Ley Lines that crisscross all of Aramis. Now, Ley Fayrie Contine has offered 100 gold to anyone who is brave enough to check up on the Ley Lines. You, my fine adventurers, find that the mystery goes far deeper than anyone thought.
#Adventures in Aramis
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