#Alandra DnD Homebrew Campaign

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stiff wadi
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The messege is a bit long so give me a moment to paste all details XD

clever geodeBOT
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stiff wadi
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DM: me
System: 5e
Player slots taken: 6/6
Time: <t:1761228000:t> to <t:1761242400:t> (can be adjusted) saturday’s every 2 weeks
Where: roll20
Starting level: 4
Player’s age: 17+
Player’s Experience: all are welcome
What do i look for in players: Roleplay. World interaction, and teamwork

Desc.:

Alandra, is a world of magic, even with the age of technology slowly advancing through, no matter the recent Iron excavation crisis.

4 continents stand by their own, being fundaments of entire civilizations in this material plane.

On the north, bounded by endless snow, ice, and cold weather, Norrva.

Known for the tallest and biggest mountains, and it's rich in minerals and metals hard to crack ground.

Although almost all settlements are miner based towns, and villages scattered throughout the entire land, all rails lead to the capital.

The city of Borva stands as the pillar of the whole region, residing the Council of Lords. A large group of unknown but important figures making sure all who step their foot on their ground follow the strict and brutal rules set by them, as a policing force of “White Banners” ensures peace.

On the west, Oykat. From which covered with wet swamps, rivers, and lakes, Grassy plain’s soil come some of the nastiest thieves, pirates, outlaws, and criminals in this world. In an eternal battle with isolated from each other towns and villages, and the Great Seven Walls, a collective of the biggest cities creating an alliance to counter the huge crime rate on their terrain.

An addition of tundra and mountains on the north, and a small, hot desert islands on the south separated by the sea makes it the most diverse, dangerous, and chaotic piece of land

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On the east, under the shadow of many forest’s, lay’s Anirva. Called by some the “free soil”. Without one specified government or policing force, rather than that, a collective of many tribes, citie’s, towns, all kinds of place’s, each with its own leader commending their own people.

And On the south, In the heat of the sun, covered with sand, renowned for its breathtaking beaches, oasis, and landmarks, stands South Gallahad.

But its true riches are not above, but deep under the ground.

Priceless gems, and minerals not available anywhere else makes it a spot for not only retired adventurers looking for a nice spot, and tourists, but also miners.

With no settled head of the entire continent just like on the east, whatever you find first, is yours for the taking.

You will be starting in a small mining village in Norrva.

God knows what brought you to this minimal spot on the map.

Caught up in an especially nasty snowstorm, isolating everyone by rendering the train rails unusable, you all find yourself pinned to the place for the next couple days at least.

Luckily for you, this doesn't mean you can't get some coins to your side, as even a small village may have a lot to do, and to get paid for.

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If you are intrested, please dm me