#Magic School RPG Needs Players (6 hour sessions, large group, weekends)

5 messages · Page 1 of 1 (latest)

fervent girder
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Looking for talented witch/wizard to study at College Greymore to meet public education quotas set by the Chancellery of Magic. Apply now for a scholarship at Scotland's 2nd largest institution of magical learning! Signed: Archwizard & Headmaster C. A. Candlelight
System: Hexes and Exams (don't bother google, it wont find it)
Platform: Foundry VTT (free for players, runs in browser, works like charm)
Date/Time: <t:1727006400:t> on Saturdays (group 1) and Sundays (group 2) Starting in the next few weeks.
Available Spots: a couple more
Preferred Player Age: 18+
Player Experience: Any
Session Length: 6+ hours (depending on players with breaks)

Description:
College Greymore is a wizard school roleplaying game set in 1912, during the last few years of the Belle Epoque. It is a complete homebrew so I do not expect anyone to know anything about the setting or the rules. Its safe to say that if your character fits into Harry Potter, then with a few trivial alterations it will fit here as well. As for the rules, everything you need to know will be explained during the first few sessions.

Game consists of attending classes to learn skills and spells, adventuring with friends, uncovering mysteries that should have been left dormant, arriving late to exams without any knowledge of the subject matter, getting killed or worse, expelled, losing the housecup by a longshot, only to have the headmaster award 100 points in the very last minute, completely overturning the results, and maybe, just maybe, graduating at the end of it all with your body and mind still relatively intact.

Contact me on discord for further details.
Stefan#0328

My Timezone is GMT +1.

rose daggerBOT
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Done finding players? Click the red "Close Posting" button.

fervent girder
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ATTENTION EVERYONE!
Things you should know about:

  • This is not a D&D campaign and has a historical setting with its own set of mechanics.
  • Sessions can last anywhere between 5 hours and infinity (dont worry there will be breaks)
  • I'm an extremely slow storyteller who runs your average oneshot as a 5 - part minicampaign.
  • Sessions start with 30 minute to hour delay (I dont mean for it, it just always happens).
  • The game mechanics are highly unconventional and experimental and can even change mid story.
  • You do NOT have to LEARN the rules and can simply push buttons I tell you to make rolls.
  • Table limit is 6 players per group, there is a saturday group and a sunday group, playing independently in two separate instances of the campaign, though it is possible to switch later.

Oh, and I suppose I should mention that It takes on average 12 sessions to complete a season and there are 3 seasons to play through so this is a lengthy affair!

Cheers
Stefan

stone ivy
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@fervent girder where does in apply to try this out good ser?

fervent girder
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Just DM me