Campaign Name: INTERDIMENSIONAL MAGIC PIRATES!!
DM: ME!
System: DND 5e, Text based RP (NOT PLAY BY POST)
Date/Time: 5:00 PM (5pm pst) Any day of the week (Friday, saturday, and sunday preffered)
Available Spots: Any, I have players but we need more because of scheduling issues with who we have
Preferred Player Experience: Moderate, able to have beginners but want people to know what their doing.
Preferred Player Age: 13+
Description: This is iteration 4.5 of this campaign. This time i plan on NOT messing up (yes ive said that the last 3.5 times). To put it simply this world is made to have zero limits. You can add on whatever you want. You can make deities, outer planes, forces of nature, classes, subclasses, and anything else you can think of. Confractia is made up of 9 primary planes and dozens of outerplanes, all connected together by the Astral Sea, a sea of primordial magic. The Midlands, the largest plane and plane of humans, has been cut off from the rest of the planes by "The Red Cult". Few people remember the other planes. You all start out in the Vaelar Empire (though you dont have to be from there), a once prosperous but now broken kingdom. You have all been given a letter, offering 10,000 gold and a way to get out of the greatest struggle in your life (I will be personally involved in all of your backstories and what they have been told once you get your characters made) if you head to the capital of The Vaelar Empire, which is also called Vaelar.
I want to make this campaign absolute PEAK. If you dont respond fast enough i WILL continue without you. This is HEAVY HEAVY HEAVY homebrew. I expect your backstory to be good, strong, and in depth. You are allowed to add anything to the world after running it by me first. I cant guarantee I will use it, but you can if you... make a spinoff campaign which you are totally allowed to do.
PLEASE be able to type fast and clearly. This is the number one issue i've faced, people typing too slow. DM ME IF YOU'RE INTERESTED