#Myhrr

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glacial pond
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DM: @glacial pond
Setting: Homebrew World ( Myhrr )
Theme: Low Fantasy, Medieval, Political, Heavy RP, Tense Combat
System: D&D5E2014 Heavily Homebrewed | Class/Race Roleplay Requirements
Date(s)/Time(s): 4h Session within Su-We@12-4p EST | 7-11p EST ( Flexible )

Hello, I'm Inkh-Su (인수). I've been roleplaying since 2009 and playing D&D since 2018. My homebrew world, Myhrr, is my passion—50+ pages, 30+ cities, and dozens of handcrafted dungeons.

Myhrr is a living world, shaped by the DM but led by players. Inspired by The Books of Magic, Berserk, Merlin, Odin Sphere, Kouga Ninja Scrolls, & The Last Unicorn. I seek players who emotionally invest in NPCs, their party, and their characters—those who embrace relationships, action, and heroism in a naturally interwoven story. Player agency is rewarded—I consider player benefit first.

🌍 World

Myhrr stands on a fragile respite, its war-torn feudal past still fresh in memory. Nobles grasp at fleeting peace, their hands still stained with the echoes of battle. Royalty clings to power through blade, fire, and whispered treachery. Trade is unstable, trust a rare currency, and the hunt for magic users continues, fueled by fear and fervor. Magic is feared, misunderstood—even by its wielders. Five deities watch as inequality festers.

Half-orcs, tieflings, and goblins face oppression, while half-elves reap unearned fortune. Mystery shrouds every event—ancient secrets, political intrigue, and crime. Xenophobia thrives, and in the shadows of distrust, evil is real and does not rest.

Yet power lingers in the unseen. Ancient forces stir, bound by forgotten laws and whispered in dying tongues. Literacy is a privilege, knowledge a blade few dare wield. The common folk cast judgment on those who break the natural order. But what is natural in a world where magic has its own will?

In this world, evil is tangible. Orcs, warlocks, and devils are evil—not misguided, not misunderstood. There are no lost souls to redeem, no misunderstood villains seeking salvation. Their nature is destruction, their legacy is ruin.

Only Sorcerers, Druids, Warlocks, & Wizards are considered magical and require narrative obligations. Their power is unreliable, a force unto itself.

Sorcerers master power by mastering their own hearts.
Druids must form a true bond with nature & balance.
Warlocks must debate & negotiate with cruel devils.
Wizards pursue mystery & wonder to grow in power.
All other classes use non-magical versions of spells, which I’ll personalize with you. Time moves forward—players who act, describe, and invest will escape the limits of mere mechanics.

I reward those who stay after, theorize, and plan. Reactive players are welcome—active players thrive.

🎲 Game Details

  • Low Fantasy, Medieval, Political, Heavy RP, Tense Combat
  • Evil is real, Orcs, Warlocks and Devils are Evil
  • Immersion & roleplay heavy
  • Mature, supportive, & collaborative play required
  • Level 1; Point Buy
  • LGBTQQIP2SAA friendly
  • Session 0 required
  • VTT: Web-based
  • Required: Chrome/Firefox + Discord + DNDBeyond + Mic + Headphones
  • Schedule: 4h Sessions | Su-We @ 12-4p EST | 7-11p EST (Flexible)
  • Open roll DM; RP-adjusted DCs

📝 Application Questions

If you're interested, DM @glacial pond and answer these:

- **Age / Pronouns / Time Zone**
- **A brief character background, personality, motivation, aesthetic & hobbies**
- **A party activity your character would suggest**
- **Describe a time when you connected with another party member.**
- **What makes a good/bad player or DM ?**
- **How comfortable are you with solving problems through conversation ?**
- **What’s your opinion on magic in a world where it’s feared ?**
- **What does magic mean to you ?**
fresh narwhalBOT
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