Campaign Name: Nova Terra: Last Hope
DM: @burnt sun (Me)
System: D&D 5e
Date/Time: Saturday every week <t:1732438838:t> to <t:1732813243:t> with a one and a half hour break in the middle
Available Spots: 1 (You are joining into an on-going campaign, we are already somewhat deep and lost a player due to scheduling)
Preferred Player Experience: Basic knowledge about the game, how to set up a character
Preferred Player Age: 18+
Description:
Nova Terra: Last Hope
The world is ending, the last frontlines have fallen as the Nightmarechild is beyond stopping. You and your group, selected due to being the most powerful among the survivors, are put into a deep sleep and sealed into a pocket-dimension, set to awaken in 100 years to try and rebuild after the thread subsided.
Something went wrong.
Those that you find by yourself are not your group, yet they carry the same goal. Your skills and powers were greatly dampened by the deep sleep. Yet there are more pressing matters, why are there two suns in the sky? What the hell happened to the moon? And why are there people in your peripheral?
So little answers, yet you cannot give up now.
Open the GATEs, save Civilization.