https://app.roll20.net/lfg/listing/392504/dragon-age-blackmarsh
This is an example test campaign.
Campaign Name: Dragon Age: Blackmarsh
DM: Myself, Melisandre
System: Dragon Age RPG
Date/Time: 5:00 PM CST
Available Spots: 2
Preferred Player Experience: None
Preferred Player Age: 18+
Description:

"๐๐๐ง'๐ฌ ๐ก๐๐๐ซ๐ญ๐ฌ ๐ก๐จ๐ฅ๐ ๐ฌ๐ก๐๐๐จ๐ฐ๐ฌ ๐๐๐ซ๐ค๐๐ซ ๐ญ๐ก๐๐ง ๐๐ง๐ฒ ๐ญ๐๐ข๐ง๐ญ๐๐ ๐๐ซ๐๐๐ญ๐ฎ๐ซ๐๐ฌ." - ๐ ๐ฅ๐๐ฆ๐๐ญ๐ก, ๐๐ข๐ญ๐๐ก ๐จ๐ ๐ญ๐ก๐ ๐๐จ๐ซ๐๐๐ซ๐ข ๐๐ข๐ฅ๐๐ฌ
The year is 9:33 Dragon, two years have passed since the defeat of Archdemon Urthemiel by the Warden Commander of Ferelden and the newly anointed King Alistair.
The levitous joy felt through the streets of Amaranthine begin to fade as they remove their gaze from the smoldering sky with threat of the Darkspawn threat dwindling slowly and returning to their daily strife as crime runs rampant, the Guards are cornered by Templar influence, and Blood Magic becomes more rampant.
The Warden Commander protected Amaranthine from the inital horde, sacrificing their own Keep in favor of doing so and has since left for the Deep Roads leaving the city to once again fend for itself.
Now, a new threat arises, stemming from the black wood within the swamp of Blackmarsh, blood flows in the barren swamp as word of reclaiming the settlement in the name of Amaranthine by the new Arl Simeon of Amaranthine resonates through the city.
Our tale will begin in Amaranthine, the ravages of war and the scars of neglect marr its' once beautiful landscapes and divided as the Mage and Templar threat looms over Thedas, having long forgotten the peace earned through great sacrifice.
Weekly games at 5 PM CST on Thursdays; I am looking to potentially make a well-balanced and well-rounded party as I believe in balancing parties especially with the FATE system.