Campaign Name: A World of Arcana and Artifice
DM: Me
System: D&D 5e with a bit of homebrew
Date/Time: Wednesdays <t:1706133600:t> The sessions will last 3 hours on average and might be shorter or longer depending on players
Available Spots: 5
Preferred Player Experience: Beginners are welcome
Preferred Player Age: Over 18 at the minimum, I feel weird when playing with minors
Description: This world much like the real world in the 1600s. However after an catastrophic event in the form of a meteor shower striking and massively damaging many nations infrastructures, the world was forced to rebuild. In this process, it was discovered that the meteors contained a mineral called ryft that could be used to create magic. This kicked off the Age of Magic and since then the world has been forever changed. Airships were invented, diseases were cured, communication was revolutionized, and resurrection was discovered. Magic has allowed for more progress than any other discovery, however in the modern age signs are showing of magic starting to decline. The deposits of ryft have started to become more and more rare causing the great arcane machines to slow and some to even stop. With magic starting to fade some people have turned to the distant past and have reengineer the ancient machines of steam and clockwork as a last hope to keep the world from collapsing. In this tumultuous time, we find a party of adventures beginning a grand quest. In this Age of Magic, what will these heroes do when people begin to fight for whatever scrapes of magic they can find?
Notes: This game will be a long running campaign (hopefully) starting at level 3 as the party begins their journey across the continent of Torren and potentially beyond. I am hoping for players between 18 to 24 for this game, that are either LGBT+ themselves or allies as I am nonbinary. Anyone interested in joining fill out this form.
https://forms.gle/5b8LhMDcw2Cg8mFb9
#A World of Arcana and Artifice
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