Hi developers,
I'm pointing out a strange power-up system in Zombee mode.
The picture shows a gas mask.
There was a recent zombie version where handweapon such as machetes and knives, played a significant role.
This version doesn't have toxic zombies. So why is this option available?
This mode features electric zombies.
Suggestion: Replace the gas mask with an anti-electric mask in this version.
While on this topic, I'd also like to point out what I consider to be an illogical power-up system.
Suggestion: Improve the power-up schemes between floors.
Why:
If I get infinite ammo after the second floor, why do I then get like:
- faster weapon reload?
- extra bullet after a kill?
If I have infinite ammo, how can I get a bonus if I choose one of the above?
Another problem arises: I can now have +100% secondary weapon capacity, even in the zombie version with a melee weapon. Even a +200% boost. If I have a machete, how can I use this bonus?
Please review the options to make them more accurate.
Example: with infinite ammo, the player should have the following options: increase rate of fire, Double barrel weapon, Increased accuracy, more powerful ammo, longer range.... There are many options
The same applies to accuracy. I can achieve maximum accuracy after the second floor, and then I can be offered boosts that increase accuracy. If I have maximum accuracy, can I still have more? I suggest that boosts not be duplicated.
Very thanks for reading.