#Tinkerer Contraption Bug

1 messages · Page 1 of 1 (latest)

mortal storm
#

Bug: non-host tinkerer's contraptions always shoots at the same target even if dead.

Example: Tinkerer (Host) have 3 Prototype Contraptions up, and Tinkerer (Second Player) also have 3 Prototype Contraptions up
What happens is that the host's contraptions shoot one at a time, and locking on to an available target and once that's dead, the remaining ones will move on to the next available target.
While the second player's contraptions will shoot at the same target in a quick volley, even if it would provide total overkill.

Scenario with 6 (3HP) spiders:
The expected outcome is all 6 spiders are dead
Host turn: HProto1 shoots spider1, HProto2 shoots spider2, HProto3 shoots spider3.
Second player turn: SProto1 shoots spider4, SProto2 shoots spider5, SProto3 shoots spider6.

Actual outcome
Host turn: as intended
Second player turn: SProto1, SProto2, and SProto3 all shoots spider4, leaving spider5 and spider6 are left alive due to poor targeting.

fallow apex
#

Thanks for alerting me to this thread and the issue - I discussed this with the team and we will investigate this today!

mortal storm
#

Thank you so much, what I'm really confused though is that it works properly with Flare and Illuminate.