I would like to see more ways to edit the launcher behaviour like:
• Number of missiles fired per decision to launch
• Delay between mutliple launches
• Delays between missile termination and secondary launch
Settings like these allow for an option to increase difficulties or enhance the interception rate of missiles for current and future units that can do so.
Mutliple launches on a player can also discourage only using g-pulling to dodge missiles. (I am fine with the use of this strategy, it is valid, but I see it being used as an automatic response to an incomig missile rather than a last resort after attempting to drain and notch.)
As well editing delays could increase or decrease the difficulty as the editor wishes. The settings can also apply to IRMD launchers.
Though the IRMD can intercept missiles with good success rates, the IR tracking is short ranged, while time between laucnhes are somewhat slow. It could be solved by placing more units, but that could increase the unit needed to kill and the difficulty as a side effect.
Being able to edit the delay between its laucnhes lets editors adjust fewer units to be just as capable without spamming multiple units. It can also lower the rate of interception for easier missions. (A checkbox for swap target after launch would be great too)
For future update when TWS feature for radar units is added(hopefully), a maximum target tracking option would be a great use.