#AI Units cannot take off from carrier after respawn

1 messages · Page 1 of 1 (latest)

burnt raven
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AI units like the F/A-26 will not take off from the carrier if they have been destroyed once, and have respawned.

Here is an interesting bit of data I found in the player log.

-996358 ModuleEngine.SetPower(0)
-996358 ModuleEngine.SetPower(1)
-996358 ModuleEngine.ToggleEngine() to False
F/A-26B [3] requesting takeoff.
F/A-26B [3] no runway for takeoff.

Here is a youtube video. it might be blurry for a while, youtube is still processing it to higher resolution.
https://www.youtube.com/watch?v=UaqTwMBCj3o

Player log and mission VTS is below

AI units like the F/A-26 will not take off from the carrier if they have been destroyed once, and have been respawned.

Here is an interesting bit of data I found in the player log.

-996358 ModuleEngine.SetPower(0)
-996358 ModuleEngine.SetPower(1)
-996358 ModuleEngine.ToggleEngine() to False
F/A-26B [3] requesting takeoff.
F/A-26B [3] no runway...

▶ Play video
glad topaz
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I support this BUG, found the same two days ago (breaks my multiplayer wingman logic that respawns wingmans together with player respawns)