#Skybox cubemap artefact

4 messages · Page 1 of 1 (latest)

frank stirrup
#

Hi, I'm trying to optimise my skybox to use one draw call.

When disabling the depth buffer, this is solved, but objects drawn before aren't visible anymore.

As details: this is not an issue with the vertex winding, as the faces keep flickering and there's also not straight lines but squares that aren't being drawn.

Cull mode is back, and so is set the rasterizer state.

Any help or suggestions are appreciated, thanks.

#

Here's an other picture

frank stirrup
frank stirrup
#

So the black spots are really pixels where the depth check fails.