#Aether
9 messages · Page 1 of 1 (latest)
some pending issues related to reflection, I'm getting a lot of nans there and I'm not sure why yet
looking at live editing of spectral distributions with a source PDF and some spectral filter data that I got from a company that does stage lighting
with xRite color chips based on sRGB reference values from https://xritephoto.com/documents/literature/en/ColorData-1p_EN.pdf and reflectances from the supplemental code here https://rgl.epfl.ch/publications/Jakob2019Spectral
We present a versatile technique to convert textures with tristimulus colors into the spectral domain, allowing such content to be used in modern rendering systems. Our method is based on the observation that suitable reflectance spectra can be represented using a low-dimensional parametric model ...
this is doing a pretty basic convolution of the light distribution being configured, the wavelength color, and the reflectance for the color chip, across the visible spectrum
pretty compelling little ui
physical filter swatchbook corresponding to the data I have