#GPU mem leak
3 messages · Page 1 of 1 (latest)
I'm trying to figure why i'm getting GPU memory leak on this code.
I checked using System Informer, at "Gpu Dedicated bytes" the memory usage increases on each loop iteration.
I thought it was a missing call to CloseHandle(hDxSurface);, but this throws an exception.
I'm not sure what else is causing the leak.
for every Map, there needs to be a Unmap