#[Solved ๐Ÿ˜‘]Please i need help understanding why the side faces of my water block are rendering

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fierce valley
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Everything in the chunk mesh gets sent to the gpu. So i feel it should be somewhere there but additionally i had to do this weird thing where i divided the water png to form animations so it may be a problem

fierce valley
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That part is in the voxel_renderer

fierce valley
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So i have pinpointed the problem to the gpu and apparently that isn't the water texture but its instead an artifact with the color of the world. I still have no idea why its like that still

fierce valley
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Okay, i fixed my problem myself. I had to do two render passes. Thank you everyone for helping me i appreciate it ๐Ÿ˜Š๐Ÿ™

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im being sarcastic