i have a chunk mesh, but even if my code is bad its my first time making a voxel engine and there are basically no tutorials. ive uploaded some of my documents, so please could you take a look
#[Solved ๐]Please i need help understanding why the side faces of my water block are rendering
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Everything in the chunk mesh gets sent to the gpu. So i feel it should be somewhere there but additionally i had to do this weird thing where i divided the water png to form animations so it may be a problem
That part is in the voxel_renderer
So i have pinpointed the problem to the gpu and apparently that isn't the water texture but its instead an artifact with the color of the world. I still have no idea why its like that still