#GodRay Engine - My Playground for Physics & Math

6 messages · Page 1 of 1 (latest)

thorny pewter
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Hi ya’ll!
I’ve been sharing clips here and there of the projects I’m working on in #wip , but I finally decided to start a proper thread.
I’m currently a physics & applied mathematics student (undergraduate), and I’m building my own adaptable engine in Python to support all the physics and math projects I tinker with in my free time.

I picked up coding about a year ago, so I'm still very much a newbie which might show in some of my code.

Here's a few things I've worked on so far:

  • 3D Particle "life"
    #wip message
  • Boids
    #showcase message
  • Rendering 50 Million stars from real data
    #showcase message
  • Atmosphere Simulation
    #wip message

Upcoming projects / WIPs include:

  • Procedurally Generating and Raymarching Planets
  • Engine improvements for easier physics demonstrations — mainly usability tweaks, adding data plotting, and better presentation setup
thorny pewter
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Playing around a bit with terrain, I think I need to approx the atmosphere to be spherical, sampling the height for every light sample is dummy inefficient

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also gonna try another method for generating mountains

thorny pewter
thorny pewter
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Getting some weird seams in localspace

thorny pewter
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okay turns out i just didnt compute the inverse right