#Projection Matrix to Intrinsic Parameters Matrix
5 messages ยท Page 1 of 1 (latest)
5 messages ยท Page 1 of 1 (latest)
Can anyone help me to do the conversion? ๐
This is my Projection Matrix ^
(not OpenGL standard)
f = fov
a = aspect ratio = width / height
F = far plane
N = near plane
Intrinsic parameters matrix:
According to my calculations:
skew = 0
fx = (w/2) * (1/(a*tan(f/2)))
fy = (h/2) * (1/tan(f/2))
x0 = (w/2)
y0 = (h/2)