#SSAO Artifact

10 messages · Page 1 of 1 (latest)

brazen jewel
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What is you sampling pattern and distance ?
I had a similar issue because a 2D ray was of size zero, so didn't sample anything and resulted in no AO. I was using a bayer matrix. Adding a minimum travel distance fixed it.

gusty river
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view space position and view sapce normal color attachments

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depth buffer

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that's it

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noise texture

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any help

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still ssao looks like depth buffer

brazen jewel
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What is your SSAO based on ?

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Also see the rules in how to share your code: #welcome-and-rules message

gusty river