#How to modify the rendering pipeline ?

6 messages · Page 1 of 1 (latest)

elfin halo
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depends on which features you want I guess :P

silver saffron
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DDA ?

loud zenith
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?

silver saffron
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ray casting

loud zenith
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you implement it in a shader, at which point it's no longer Vulkan-specific

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given your question, you may be better off starting with a simpler API that has good tutorials, like OpenGL or D3D11