#Vex repellent blocks?
1 messages · Page 1 of 1 (latest)
I like this idea, however on briefly looking in the code this seems very difficult to implement. Vexes have noPhysics = true set on them, which means they ignore all block collision calculations, and there's no easy way to turn that back on depending on which block they're about to collide with.
What might work is either the Rift Stabilizer or a new custom block setting the Vex's noPhysics to false in its radius, so they can't phase through any block anymore, but that's a bigger change
It would be very nice to have though
I think if this ever gets added it could definitely just be part of the RS, it fits lore wise and theres no need to add a whole seperate radius block just for this one thing