#GTTOD - assorted bepinex
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Need the pee equipment fr
BEHOLD
SEE THRU(tm) technology(tm)!
featuring all new patent pending not even remotely readable text (my fault!)
waystation? what for?

Local man does what dev refuses to
nah he already did it
he just had the opacity really high
door guy is 4 floating hands and a tiny decapitated man
|| this is so much better I don't care if I'll have worse visibility in the Summit ||
fun fact:
the lower hands don't even do mantling i think
they're JUST for the ultimate and death/life animations
Interesting
if i can figure this spaghetti toolset out my plan is to rebuild the main HUD from scratch so you can do cool bullshit like this without making it look bad
If you do you are obligated to make the first ever hud mod be a cruelty squad hud
i was gonna make it like 1:1 with that concept quat posted but yeah that works too
cuelty sqad
c q
(was it quat?)
think so
yeah it was
the current official hud is really close but also slightly not (no angle/curve, button prompts are different, weapon selection is totally different)
Here's an idea: syndicate styled racer hud. Ammo and equipment as holograms floating above gun
If you can make mod tools for UI, can you theoreticly do it for equipment as well?)
probably
That would need for the HUD to be 3D world objects
Bet he'll make you part of the dev team at this rate
not a problem at all, but it would heavily depend on the weapon bone structure (modded weapons would probably be all incompatible)
Sounds problematic
if any of yall want i can drop a zip with all of the things you need to fuck around with unity explorer
Only 1 way to find out for sure
I was thinking of sending the edited version of this but realized it was literally your edit
This one
It's peak
!!
thakgns
i have no clue how hard that will be to implememt (i hope easy)
accidentally ended up on top of the waystation
clearly a jojo refrence
you literally wont be able to read it lmao
andrew already showed you
and like guys please
you guys have tortured andrew enough with this new hud
so respectfully Im going to ask you all to just drop it
...tt-togg le
im going to straight up start deleted threads and shit if this keeps popping up
im being dead serious
Andrew asked you guys to drop it
I asked you guys to stop
I dont want this to seem like its me coming in here being like "Stop having fun!!"
But with this consistent talk about transparent hud it really becomes grating to see
Alright I'm really sorry
It's just I know this will definitely be popping up much much more and not by us in this server
Potentially yeah
and it will still be my job to talk to those people about it since im trying to deal with this so andrew doesnt have to
since it makes him upset
But like you guys are fine
Im not mad or anything
really im not
All im asking is to show Andrew a little respect ya know?
Yeah understood
Apologies if I came off harsh
Its ok โค๏ธ everyone is just already tired from the topic I'm guessing lol

Okay ui stuff aside
What kind of mods do people want?
I'm gonna be making the dorito shard mod
Mogus
s orry! will avoid torturing the man
Is it funny that I thought that this was going be a bepis launcher mod?
bepis
t
GTTOD - BepInEx
Dont put Bep In my Ex
why is trash can the only object in all caps
What is BepInEx and why do i see it everywhere
plugin loader thing for unity games
Ah.
grab a gun wit no lever
where tf did it go
thing grew legs and walked awway :(((
K8 โผ๏ธ โผ๏ธ
k16 โผ๏ธ โ๏ธ โผ๏ธ
all of them technically
Okay. Hear me out.
Give guns buttomless mag, position them in the center.
DOOM mod!
will do that rq
nevermind, can't because of how the weapon sway works
is thsi cursed
not even technically bottomless tbr, just really really high max ammo
guh, what menu is this?
part of UnityExplorer
i'm increasingly tempted to share the tools but i don't want to incase they leak something
ok, idea
for people who want the tools if you can DM me the full current testing password i'll send yuo a zip file with the stuff ๐ (when i finish putting everything together)
you just want the password 
i hvae the password!
fake โด๏ธ
real ๐ฅ
better better idea
just encrypt the archive ๐
or I could just...
58978CFD4C425EEA107D93F2652D9485018EA2B7242FA9486A6B474EF6EA3E9E
sha256
now everyone else with need a different algorithm
doesnt line up with mine it appears https://cdn.discordapp.com/emojis/1057719570716176475.webp?size=48&name=ahmad1&quality=lossless
yeha no it doesnt line up wack
version 2
made the anti-not-tester encryption stronger
password is still the dev password
same password for both
it is pretty strange
oh yeah @crystal hollow the weird camera shake happens when the camera is too far from the player
it works better with use game camera off from my experience
https://github.com/bsmntoid/gttod-bepinex-pack https://cdn.discordapp.com/emojis/1118917845078781982.webp?size=48&name=hmmmm~1&quality=lossless
โผ๏ธ
my only reason to not release it on github or whatnot was because if it worked on the public branch it could access the summit (very bad)
but after testing it doesnt work on public so we're fine
Ah that's literally what I was in the process of typing lmao
Guessing because of the unity version change?
yeah
Perfect
only possible bad thing would be if the public branch gets updated to 2021.3.31 before everything is meant to be public
but i doubt that will happen
!!
Me?
Trying to start working with this but for some reason none of my plugins are being recognized
I'm getting a single warning when building but that's it
Class Plugin has BepInPlugin attribute but does not inherit from BaseUnityPlugin
can you send an ss of the source code
It's nothing crazy I'm just trying to get something to load lol
The csproj file is unchanged
No dice
Any chance you have a random mod that works that I can use to test?
Just to make sure it's not my bepin installation
something seems to be not working...
Biblically accurate Doorguy
Bro got so cold he generated 3 extra sets of arms
alright, update, I got the weapon invisible (on a shader level, not just disabling it), now I just need to bring back the edge detection
then I will send andrew the code so that it can be added to the game for some invisibility powerup
(as he wanted the effect)
oops
what the FUCK isoging on with that armo couner
! What
huuuhhhhhh??
wh at!
@hybrid jacinth heres the really early k8lib code if it helps
what is this for?
you mean the code or k8lib
bunch of random functions to make modding slightly easier
Mine is more or less the exact same
Only real difference is I hard coded the plugin info
Maybe?
i don't have BepInEx.Unity.Mono
and if i add it i get tons of errors
what .NET version are you using btw
iirc 8 and above has weird problems with bepin
Yeah
wcak
?
Could have sworn it was 5 but I see this in the csproj
Where is PluginInfo defined?
I can see on the docs that the version is pulled from csproj but it doesn't explain where I should change the guid
probably pulled from the csproj
if you want to change the GUID i'd probably just regenerate the template
I'll just see what it autogenerates
And hard code if I can't find it then
Hell yeah that did it
Thanks for the help!
all good !
bringing back the edges is harder than I expected
!!!
Also, @vocal cradle another ping for you
So you want me to make docs?
?
So it's a reference?
I can make docs if you want me to
True, but then there is the plugin development side
It would be cool for people to make plugins
Like the one I am making right now
Right?
!!
I could add a plugin browser to the save editor
aldin you seem like a programmer smart man
how am i meant to reference a class in a patch that doesnt have access to the class
Why don't you have access?
You might not be able to
And if you are you will probably need a Harmony patch
i'm trying to patch the method SetStats() in the GTTOD_HUB class to fuck with the sign text but i have no clue what i'm doing nor if this is the more convenient way to do this
Can you access GTTOD_Manager?
doesn't appear i can
this is the issue in question (i am not programmer)
I don't know
It's a unity issue that makes me want to end it all

I am tired, but if anyone else wants to do the following
Fix the z fighting, make the purple actually transparent have fun
@vocal cradle source code just like you asked
tjhanks man (!)
this is only for the pistol right now, but if someone gets it working I can make it general
did a bit of testing and it appears the event functions (namely Update(), FixedUpdate()) just straight up do not work
i'll write a patch to trigger a custom event instead
they work
you just need to make your plugins hidden
or else the game will instantly destroy them
@vocal cradle
do you want to know how?
the game destroys almost all game objects when it starts, and in my case it was literally the frame after the plugin loaded
!!!!!! i am wasting my time on useless flair (!!!)
Then stop 
@vocal cradle how did you get the UI editing working?
I can't seem to import unityengine.ui
gotta manually include it in the csproj
go on...
is mine
epic and cool
alright
worked the first time I loaded it into the game
real
screenshot inbound
uhhhh, I mean, I don't know of a better way
custom patch notes !!!!
I thought this was shut down by skrio
why would it be
yer
huh?
people had different opinions on the new hud
and were changing it with unity explorer or somethin
Oh
That
When you say people you mean bsmntoid
They were the only one
Also, the existing hud was already see through
It has on opacity of .9
andrew didn't like it like this because of visibility issues in the summit or something
What is it
Gives the dlls of all the classes
true, but this is easier
true
putting a request out there for you BEPINrs, would an unofficial cozy mode be possible?
PLS
aha
oh is that the fucked up cozy mode?
where instead of dimming the lights it just deep fries everything
what?
yeah but its a little half-baked atm
the black screen bug
I fixed it
this was last night
you need to manually delete the plugin

because (in my opinion) having per-mod non-standard installers is a bad idea i'm gonna try to write a mod manager
with cool ass features like: the ability to download mods from inside the manager
automatic detection of the install
auto-update mods and whatnot
I am already working on one
you should keep working on K8 lib
check dms
Oop I was working on seeing if it was possible to put it on thunderstore
if we can get it on thunderstore that would be goated
i'm just not sure how people get their games onto thunder
Yeah I can't find any documentation on it
i'm assuming it's probably just decided by whoever runs thunderstore or smth
Yeah I'm sure there's an application of some kind
Okay I have access to a few devs with games on there
I'll reach out to them tomorrow
we should probably get more people into plugin development first
it's just us three right now
speaking of, how is your stuff going Taffy?
Yeah I just want to find the process
Been busy with other stuff but I'll hop back on that grind probably Friday
what are you gonna make?
Expanded dev console commands
that is easy
the bar has been set high taffy
what's taffy doin?
๐๏ธ
please throw function ideas at me i have zero clue where to go with k8lib
Uh..
Off screen reloads for dual wield so you can fire second gun?
Spawning bosses along normal enemies?
Mobile door event?!
Those would be standalone things
K8 lib is just a lot of helpful functions for mod developers
Simply installing K8 will have to noticable effect in game
@true dagger
I see
only user-facing things k8lib would really have is maybe a settings menu
@vocal cradle do you wanna make a hub page for K8
! wwhat kinda hub page
smol
get your head out of the gutter
github
I mean in general
you just type different sometimes
im jsut cool like that i geuss
uh huh
it is now 1 pm and i am awake
i will make a repo when i have more than just a menu text changer and a silly load messaage
how much experence do you have?
45
i know c# well enough but im shit with bepinex
thats a lie i barely know c# at all
i suppose i just find bepinex confusing for the same reason i find godot or maya confusing
pretty different to everything ive done before
I think ima have a go at this BepInEx stuff
I dont want to redo the aspects everytime I make a new save
@vocal cradle would you mind if I took over K8 lib?
I get can get a repo and everything ready
i wuould mind
also I have a settings system done
bwuh !!!
lmao
youre like terry davis if he wasnt as insane ,,
Well what else did you expect me to do?
this is also why I said I should take over K8 lib, because I know what I am doing
i eill know what i am doing in 4 6 month
something something learning experience
i am incompetent but i will become lsightly less imcopetent
you can also contribute to my repo
they should make neuromods from prey (2017) a real thing
?
?
oh
h
huh
bepisepsib
so I just drag and drop the dlls into the gttod folder right?
whwhich dlls
t
do you have bepinex already installed (from manually installing or from aldin's global chat installer)?
drop them in BepInEx\Plugins\
all g
gotta try this whole modding thing out
no button yet and you might have to open the aspects menu and close it to update everything, not sure if that's the version i uploaded or not
alr
or it should just automatically upgrade all aspects to the max, not sure
will add a button instead of automatic and a respec button of sorts in a later release
infinite saving game loop
@vocal cradle smelly
but yeah it works
thanks so much
k is there a way to turn off the infinite saving game?
sounds getting annoying
uh oh
SAVING GAME...
ok gimme a second i'll change th way it works so it does that not
new build that doesn't force save
๐
i cant test it right now, lmk if it has any new issues
c#
!!
i dont think its intentional but gttod plugin writing is super convenient because of how the game is structured
thats good
LMAO
the reason i didnt know the saving thing was happening was because it was straight up ofscreen for me
LOL
this confirm button is an image not text >:((
Most of the text prompts are lmao
true
in the year 2198 someone will be playing this game on their 52K monitor and want a high res ui texture pack
real
btw is there anything in there that affects hp? getting constant regeneration
k
button s!
top one is the original confirm button
middle one maxes all potentials
bottom one sets all potentials to 0
occasionally you can have more than 1 dash after resetting, don't know why because i am resetting the dash count, but it's not really an issue
the max out button also makess a really fucking loud dong sound
can't you change the text?
it's an image
o
nice
lobter
๐ฆ
Holy shit
Thanks so much man
all goo d!
if you didnt ask for it someone else would have tbh
that someone would be me
if i can figure out a decent way to calculate jade vines i'll make the respec button actually refund them too
Cool
@hybrid jacinth anything on custom console commands?
@hybrid jacinth I added custom console commands to K8lib, if you are interested just let me know
you can either do an Action<int>, this will make the console command return a single number, in this example printnumber will make a new hud popup that has the number to enter after the command (like the equip or threat commands)
you can also do an Action<string>, this will give you the entire command
so in this example the printstring command will print printstring to the hud
if you do printstring single women are in your area then printstring single women are in your area will print to the hud as I never trim the command name
but HOT GAY SEX printstring GOOBER is also a valid command and it will print HOT GAY SEX printstring GOOBER to the hud
@vocal cradle
oh, and this uses harmony runtime patches ๐
Oh neat
Sorry been at the office all day
I was planning on just rewriting parts o the existing console code but this should work as well
how would you distribute something like that?
Wdym
well, if you just rewrote parts of the existing code, how would you distribute the new dll?
...the same way every other patch works?
I might be confused
I might have explained poorly
if you rewrite the original assembly-csharp dll you would be unable to share your mod
I'm doing postfix updates on the code instead of making a helper script to add stuff
Yeah sorry rewrite wasn't the right word to use
but prefix instead
the plugin maker does not need to worry about the patch though
all they need to do is make a console command
this is under the hood
Yeah I get what you're going for
I wanted to add more functionality to the existing commands too though
(there are 2 command types, one that parses and int for you, like the threat command, and one that just gives you the entire string back)
this code allows you to do that if you so choose
your custom code will run first, then whatever code the game already has will run
@hybrid jacinth
Will do more documentation later
Sounds good
you gonna play with it?
Yeah I'm playing with it now
you can find the raw K8 lib dll in #1209368383846490142
Can you hop in vc real quick though
my mic is kinda dead, but I can try
That's fine ty
Thanks for the help!
How would you go about referencing the game manager when Prefix has to be static?
Can't use "this" but I've tried every alternative way I can think of
Just make your own instance of gamemanager.gm
As long as you don't name it GM you should be fine
Fuck lmao I did exactly that and couldn't figure out why it wasn't working

๐ฆ
@crystal hollow
This still didn't do it but I'll figure it out tink tomorrow
Anyways what do people want for extra console commands
Larger plugins might want console commands
Ammo and noclip
Right now the list is
- weapon aliasing (saying
white pistolinstead of needing to know all the ids) - noclip
- level loading (if possible)
- powerups
- ammo
- aspects menu
- attunements menu (might be fucked up)
- heal/damage
- godmode
For their functionality
Level loading is possible
I could make it right now
You want it?
Bombs
Do you want specific amounts of ammo or just a max ammo command
While in game?
Like I can be mid run and just change the level
And keep my loadout
Well shit
K8 should have that
Okay well aldin is doing that what else do people want
commands to set your aspect potential levels would be nice but not really important
do we have a command for keys?
uhuh
That seems like it'll be a lot more effort than it's worth
eh
I could make the aspects menu accessible from anywhere though
tr ue
Saving that for when I go back to it in the morning
@hybrid jacinth pin please
:3
aslo pin :lobter:
(very important and definitely not completely obselete or ignorable)
Are there any dlls you want me to pin
i can't think of any, aldin probably can th ough
I will add them to releases
I make a new thread for each plugin
#1209368383846490142
#1207519174734258186
#1209946198451163136
what I have so far
shits fucked
amber bale
oops
laugh at thit developert
lot better @hybrid jacinth
although THIS DOES NOT override the scene ID
so the door will not work correctly
it will bring to the wrong level
I also made the loadLevelAdd command, for people who feel funny
it loads a new level without unloading the existing one
Holy shit that was fast
Yeah I was thinking that might be the case
It would have been faster if I remembered how to parse the console command correctly
I'll look into it I'm sure there's a workaround
it would not be hard to fix, just tedious
I might fix it
Leave something for me to do lol
OK
you would need one big switch statement for each level in the game, with their scene ID for no runes and lost path
then a default case for other scenes that just set it to 0
I do it for the save editor
although the save editor scene ids are out of date now
because of dead mans depo
Oh yeah, @hybrid jacinth im working on the aspects command
It will require a Harmony patch ๐

@hybrid jacinth this is what I have done
loadLevel <name>, unloads the current scene and loads a new one
loadLevelAdd <name>, loads a new scene on-top of the current one
aspects, opens the aspects menu (currently does not freeze the player because the dev console will immediately unfreeze)
if yoy dont mind me asking, what exactly is the patch used for
oohhh wait nevermind
don't aswer that
Why not?
It needs a Harmony patch because I need to set a flag that signals an in progress run
Then I set it back in post fix
godmode
heal
hurt
that is three more done
and another one
the status command
also, I fixed this, forgot to mention
I know you can not read this, but this is why it was tedious
close up at the top
this also gives us ammo cheats for free
as status ammo crate exists
although there is a separate maxammo or maxAmmo command now
Hey man, it's cool that you're building this out. But respectfully can you let me work on the mod that I said I was gonna make.
HUH???
the list
The entire time I've told you I was making a console mod
That list was for me
I even said that after I posted it
oh lol
Was for me to pull stuff from the community
poll?
hm?
did you mean pull or poll?
pull
I'm just wondering what you thought I had in mind when I said I was making a plugin for adding stuff to the console
And then I asked for your help a couple days ago in setting up said mod
And then I asked everybody if they had ideas for what they wanted me to add to said mod
when your index is off by one
I'm not joking
I really typed in a number and it was off by one
I am going to stop working on this now, just wanted to finish what I was working on before I put it to rest, sorry @hybrid jacinth
if you want source just ask, otherwise I won't send (including compiled plugin)
there are a shitload of other commands as well
and none of them will ever see the light of day
#1204338829150916619 message
everything from this list, except for weapon aliases and noclip
Thank you
Sorry if there was a miscommunication at some point, I've just been very excited to work on this and seeing nearly all of it being done by someone else feels uhh... not great
Wdym by this?
You can still share it
You already put in the work and it would be a shame for that to go to waste
Also that's all the stuff I just had on the list for my mod so they're... still gonna be in there?
MoreCommands, gives you more dev console commands, requires K8Lib
command list
loadlevel <level name> : unloads the current level and loads a new one
loadleveladd <level name> : loads a new level onto of the current one
aspects : opens the aspects menu anywhere
runes : opens the runes menu anywhere
godmode : toggles godmode (use this command in reflection to fix quick play)
heal <whole number>
hurt <whole number>
status <status name> : gives you a status (quad damage, weakness, etc.)
maxAmmo : gives you max ammo for all guns
also, I would highly reccomend using K8Lib for commands, as then you know that it will not cause issues with other plugins
I mean, the change is low, but still there
especially with more than one harmony patch on the same method
Oh yeah I already started moving it to depend on K8 earlier today
I would need the unity editor for that, and I don't want to bother with it right now
(not the games source code, just the unity editor)
Hmmm how about a floor is lava mode?
Die if you're on the ground for like 2 seconds
Or instantly but that might be difficult with cutscenes
I could
Although I would make you take damage on the floor
It would be easier that way
As I can just do damage every frame you are touching the ground
Because of the generous I-frames
p
That works
p
p
p
P
sorry to break the chain and all... but
while andrew works on workshop support
and yes, it does install mods already
the mods are also driven by a json file
so everything is pretty much good to go
other than polish
๐ต๐ฑ โ๏ธ
FUCK
alright, one more thing off the books
@hybrid jacinth can you guess what is going on here?
Wdym?
in the video
Mod manager with dependencies working?
yeah
How do you read the dlls to see what they depend on?
Love the ui btw
Looks great
I don't lol
hard coded mod list !! what
what?
the nitroglycerin is setting in
Thanks
fun fact, the back button just reloads that menu
the more you know
(it is using my UI flow system, and I have not updated it for this tool yet)
It was made for the save editor
I'm shit at fishing but it works
next up is the scriptorium
then one for upgrading your held weapon
upgrading held weapon won't really be needed
with weapon aliasing
it would be pretty easy for the user to do
(the command patches already exists in morecommands, so white pistol is valid)
same for equipment and melee
it is a dynamic system as well, so even when andrew adds more guns or melee or equipment it will automaticly work with the new stuff
or if the IDs change, it won't break
Yeah I know
I just wanted something that would be quick to use
Figure it might be useful for weapon makers too
Quickly go through all the versions of the weapon
it is also a pretty easy command to do
Yeah that's why I'm making it
mhm
then just change the command to oneColorUp id
(no oneColorUp is not a command, but you know what I mean)
you know, if you want, we could merge projects
as I already have a boatload of commands done
the only one I didn't do was noclip
and well
noclip will not be easy
@hybrid jacinth most stuff is finished
also the settings menu, but this has been here for a while
gamepath is filled in automatically (it can find your install if you did not get a crack)
although you can change it if you so please
also, this is a big deal for me, but this is one of my first programs that does not fucking expload if you resize the menu
small
W I D E
also the version numbers update now when you install/update
I started recording and then forgot how to type, but, does this get the point across?
@hybrid jacinth sorry for bugging you so much, but is there anything else I am missing before I put this out and into the world?
@vocal cradle #1210878188058837023 I beat you to the punch
i k now
but yours is written in powershell (stinky alarm ๐จ ๐จ )
(and the garphics are too fancy for me)
who cares what language it is written in?
me
care less
.. which progam
#1210878188058837023
refer to this one
I am going to refer to your mom
got me
That's fine by me
I'm gonna keep working on mine for a bit before merging with yours because I really want the experience figuring it out
Looks good to me!
yall must teach me (a complete dumbass) how to get this stuff working
i wanna do stuff
ive never bepinex'd before
Make plugins?
yeah
Do you know C#
no but i can learn
Step one is learn C#
python
uhuh
i have it alr
i'd learn a bit of c# outside of bepinex first, maybe try learning unity from one of their billion tutorials -- good way to start with c#
i have
ew! big ide with so many feature noone use
i barely learned
The dotnet 7 sdk
And then another project someone has made
As a template
You can use https://github.com/Aldin101/GTTOD-Global-Chat
Then just delete all the code in the plugin file
and then i skedaddle with my own stuff?
global chat is very big and confusing and complicate
i am not biased definitely, com.bsmntec.maxout is much simpler and easier to r ead
(make sure to only use the client, not the server or installer)
Source?
source:
global chat client is 666 lines long
evil satan nuumber
oph thats actually so true
Source code dummy
you gotta fix that man
maxout ~83 line long
I didn't know lol
fair
I intended for false to delete all the code tho
Just use it as a template
I should make a real template
I don't even have one
this has be asking whats the full extent of plugins?
is it all the power of the unity editor?
Pretty much
But you need to code everything
with enough time and effort you could replace the entire game if you wanted to
idk why you would
cough certain prologue cough
i mean entire entire game
Yeah, but I don't know how you would make more levels
It is certainly possible though
You can also make the reflection area not give your inviability
I already did that
levels will be likely very light
You can probably make levels in the unity editor
map mods
something something assetbundles
Yeah, but I don't know how to use those
I don't think it's hard though
And you could just use an asset extractor to extract assets from the game
i did one time
i was a dumbass with it
im also gonna be too ambitious with this but maybe (maybe) we can get some bioshock type abilities
thats more full convversion
but that means C# and reading code
then writing
we'll see
make a project template
how do i know thats not a zip bomb ๐
Trust
Edit: ):
Trying to bring back the old killsound from early versions
I want a fart kill sound
what
Titanfall 2 hitsound,,,,,โฆ
Mmmmmnnnnnnfffffgggghhhh~
Hitsound sex
what can i do to convince you fellas to do this?
I'll try it out, been wanting to give asset swaps a shot
||Unless Aldin just goes and does it first
||
I have something else I am working on lol
#modding-chat message
also did you see this?
@hybrid jacinth?
^
Idk I deleted my code
You can now make custom inventory buttons with K8Lib, I don't have examples on https://github.com/Aldin101/K8Lib-Examples/ but you can just look at this to see how in the meantime. The sprite can either be a sprite already in-game or something you load from an executable resource (just bundle it with your dll, I put my icon in a unity asset bundle for experimentation, but you don't have to)
if you put in -1 for the count it will remove the counter
This also does not support item pickups or anything, but that might come in the future
I don't have any plans to implament it right now though
1am idea, you should bring back the squeaky shoes
all you would need to do is change the audio source for the prefab
The squeaky shoes are already coming back
no way people complained about a shoe sound
it's part of one of the clothing item things

the fishing shoes
I have never heard of this
of course. You were too busy modding the game
I think I have some plugins to optimize... the left is all plugins and the right is K8Lib and one for performance testing (on and off are for the LOD override)
(also something is wrong with that fractured ridge result, the off frame rate should by higher than the on one)
FUCK ridge is spelled wrong

Rudge
killing myself
I don't even know wtf I'm looking at
frame rate on different levels with plugins and no plugins
I have found the bad plugins, it is no hands and remove cavity lines
why the hell does looping though 2 objects lag the game
and seaching is not the issue, I do that in other plugins
now this... what the hell was I doing
did I write this at 3am?
here are my performance numbers for each mod
K8Lib is not included here because the perf test mod requires it
https://github.com/Aldin101/GTTOD-Mods/blob/master/Remove Cavity Lines/Plugin.cs
https://github.com/Aldin101/GTTOD-Mods/blob/master/NoHands/Plugin.cs
if anyone has an idea on how to optimize these I would love the help (especially no cavity lines, I have no idea why that tanks the framerate, I am working on another approach to no hands)
@hybrid jacinth, I know you have some unity experience (more than me lol), any input?
I can not get to the bottom on the no cavity lines thing
I'm out of town rn so I can't do a deep dive but the first thing I notice is FindObjectsOfType running every frame which is insanely inefficient
That function is searching every object in the entire scene
I don't know how the cavity shader works so I can't suggest an alternative rn but that's almost definitely the problem
Every frame though
give me a sec
let me finish
also, looping though thousands of object with the no hands mod every frame (I will fix this, it will be more efficient in the future), in the remove cavity lines I loop though 2
and once those are disabled I loop though 0
and the cavity lines tanks by 37
while the no hands only does 15
I don't get it
Yeah, this is true, but I don't think it is the root of the problem here
For no hands you're just setting them inactive right?
I am settings the render (not the game object) to the inverse of the relaxation attunement


