#War crashes

5 messages · Page 1 of 1 (latest)

patent forge
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Whenever the game crashes while you're doing a war battle (which now happens once every few wars, thanks to how laggy the game has become in the last couple of weeks), you're thrown into a completely different fight than what it was before. Usually, the base has significantly more HP on its buildings left, while your bots have significantly less and some of them are just suddenly gone.

By some miracle I was able to still win each battle where it happened so far, but this together with lagging basically makes wars completely unplayable.

wise patio
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1.If the crash you're referring to is like the one shown in the image below (where an error dialog pops up with options like "contact support" and "restart"), this type of crash is indeed caused by latency or a handshake interruption between your network and the server. It is a relatively common type of crash.

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  1. If the crash you encountered in War resembled what I recently experienced—where no error dialog appears, but the screen ‌freezes completely then the application exits abruptly‌—my deep dive into the program code suggests it's ‌highly likely caused by a module they use called Adjust SDK‌.

The Adjust SDK serves multiple purposes: tracking user behavior, collecting private user data, and even facilitating software signing. ‌This module has a documented history‌ of causing memory leak-related crashes on both iOS and Android platforms. It was ‌once banned by Apple's official App Store‌, prohibiting any apps containing the Adjust SDK from being listed.

I previously ‌tagged Dale publicly‌ (@Dale) to investigate this direction but ‌received no response‌. Ultimately, I had no choice but to resolve it myself (as same as resolving 2% and 5% stuck issue WITHOUT VPN myself)

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3.As for what you mentioned about disconnecting and reconnecting possibly resulting in fewer bots and more HQ hp, or the so-called miracle—this is actually a manifestation of the random possibilities at each step's development. It's just like parallel universe-themed movies (if you've seen many, you'll understand what I'm saying). From many years ago, it has been this way: when you reconnect after disconnecting, it could lead to better or worse outcomes, and recently, I usually encounter worse results. This is exactly the way how the battle replay system and disconnection simulate system work.