Dear Developers,
First of all, thank you for the continued work and improvements on Hell Let Loose. We really appreciate the effort you put into evolving the game.
However, we would like to share some feedback regarding the recent Flare Gun rework.
While we understand the intention behind preventing players from abusing redeploy to bypass cooldown, the current system a fixed 5-minute cooldown per player that persists through death and role changes, feels too restrictive and negatively impacts teamplay.
Previously, flare usage was strongly tied to coordination and logistics, especially through the use of explosive ammo boxes. This encouraged:
- Communication between squads
- Resource management
- Active support roles
- Tactical planning for recon and artillery
With the new cooldown system, this dynamic is largely removed. It reduces the importance of teamwork and turns the flare into a limited, isolated ability rather than a coordinated tool.
Our main concerns:
- It discourages team coordination and synergy
- It removes the value of support roles and ammo logistics
- It slows down gameplay, especially in competitive environments
- It makes recon and artillery less impactful and flexible
Suggested alternatives:
- Bring back the ability to resupply flares via explosive ammo boxes
- Implement a hybrid system (cooldown + resupply option)
- Tie cooldown reduction to nodes or logistics systems
- Adjust cooldown duration rather than enforcing a strict lock
We believe the previous system, while not perfect, promoted much stronger teamplay and strategic depth... which is one of the core strengths of Hell Let Loose.
We’d love to see a solution that limits abuse without sacrificing coordination and teamwork.
Thank you for listening to community feedback.
Best regards,
[BxB] Jabali
