Gameplay > Historical accuracy
Despite this is true, they still should have gone a different direction and not make up the additional shore/peninsula/land that didn't exist.
- They could have made the pontoons as buildable pre-made hammerable blueprints instead imo. The starting point should be empty river with only the main bridge.
- I am so unsure about making** the main bridge wider** either.
- For an overhaul I would have expected them to overhaul other areas of the map as well. The railroad tunnel underground complex is still unaccessible and I didn't notice any much of difference in the towns either.
- Changing the map specifics from historical record to the made-up look, and just for the sake of the airheads which shouldn't exist in the 1st place is the worst reason of all.
- When we talk about the airheads as a reason, then there is also the bad sector system which restricts every map to have 15 squareShaped sectors in a grid and each sector needs to have a strongpoint, no matter if majority of their area is water or not. If this constraint wasn't there, they didn't need to change the shore of the river, rather than add some territory to the shores more inland instead for the airheads to have some more room.
In any case, it looks the pontoons they made will be possible to camp and lock down even by 1 player from any faction's direction. The people that will have to pass through, will have fire support on their side of the river way too far to engage the shooter that will be killing the people passing through the pontoon itself. Make the shooter an MG and it's certain even more. The same goes for an airhead if it lands there in the new added land.
👎 for the overhaul. Not really solving anything while just making the map historically unrealistic. They could have achieved the same effect using other ways than the terrain editor - by adjusting the sector system and by buildable pontoons, but the map would at least stay authentic.