- Round trajectory and projectile speed is unrealistic and looks pathetic that the final product got released through testing. The more you direct fire with the SPA's the faster you will realize how bad it looks. They are trying to change game physics to a scale that is simply not possible due to map size, that's why it looks so stupid.
My suggestion to fix this would be to have SPA's specialize in indirect fire only and fix tank models to actual SPA's. That way round trajectory can be made more realistic in relation to range and distance in one dimension hopefully making it easier and look more realistic. SPA's need full gun range of the map with no driving distance restrictions.
- Having SPA's as an open back tank will not cause another arty/recon loop. Fix the tank models, THEY ARE NOT SPA"s.
Destroying tanks is not limited to one roll in the game. Tanks, Sappers, AT and recon can use team work to take out SPA's. Also with the several buffs to AT and an active SPA cooldown should make this even to a team that must defend one.
- Static Artillery guns should be removed with these SPA buff's to balance the game.
This is just self explanatory.
If they cant do this just remove the mess and add mortars.
Fuel cost is returned but SPA costs
Ammo