#Literally Unplayable Game

1 messages · Page 1 of 1 (latest)

simple kayak
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I noticed already very bad hitreg/rubberbanding issues with update 19. In Public games it was already bad but what happend today was literlay unplayable.

People teleported left right and center and here is the video for it: https://youtu.be/bW6flmv3V8I
This was not a DDOS attack this is the state the game is in right now and it is comicly bad.

There was never a state after 5 years of playing this game where it was this bad. The hitreg issue was a problem since the beginning and when you do not fix it now the comp scene and therefore the game will die because we cant play like that again and you will see in my video how bad it was.

There are countless other bugs introduced to the game since update 19 (disaperaing Ops and Garrisons) but this is to much for this thread.

These are some incredible Clips i made on Stream. I stream pretty much daily on this channel so I hope we will see us in the future. I play mostly Hell Let Loose but some Variety aswell.

#gaming #shortvideo #hellletloose

🔗 My Ultimate Guide for Hell Let Loose: https://youtu.be/jXqGguKkyxc
🔗 Channel Link: https://www.youtube.com/channel/...

▶ Play video
young kelp
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we dont need new maps...we just want a bug free game

modest wasp
frosty jolt
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Ive been experiencing awful hit reg lately. Teleporting hasnt been too bad, but there are instances where it’s been an issue. Very aggravating especially when you know you had the shot off first,

In a comp setting, where there are times you’re playing on a server with poor ping, many comp players are used to it. Playing a pub match in your local pub servers and seeing hitreg and stuttering issues is a while other issue.

The experienced player base has dropped tremendously, though many new accounts have been joining the game through the Steam sale. Like Walterfrosch said, we want a bug free game over new content. Sure, it is a 6 year old game, but many of us still love the game and hate to see it die due to poor development.

pure anchor
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Let's see whose "spaghetti bowl" they blame when HLL Vietnam releases and the same crappy, amateurish mistakes make that game also unbearable to "play." If only the devs of S44 had bought this game instead of T17.... sigh.

drowsy turtle
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Ya’ll still playing? Crazy

mortal rain
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The current state of the game is terrible in terms of performance. There are so many bugs that never get fixed, and issues that have been pointed out for years are simply ignored. I have 4,600 hours in this game, and I’m basically on the edge of giving up. It’s sad to see a game with so much potential being held back by problems that should have been addressed a long time ago.

merry depot
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Yeah, now on top of the** ever-deepening hitreg problems**, even the valid hitreg seems to take longer to register, like... I headshot somebody but he dies like half of a second after he got hit. This as well as the rubber-banding may have something to do with the worsened ping after U19, but got knows as the delayed headshots started to be noticeable even with U18. In any case it got worse with U19.

Constant DDosses on various servers (if they even really are DDosses at all because it started all happening suddenly with the U18), fatal errors and a huuuuuuuhe pile of countless old not addressed bugs. And hey... the constant micro-stutterings that has never EVER been addressed by the devs so far.

Ever since U18, I have played HLL just minimally if in certain weeks at all and I am starting to look at another games personally.

I have always complained about the direction of the game (only after it started catering the casuals so much) and about the bugs/problems a lot, but I never thought it would not be the direction of the game, but the actual bad technical state of it that would drive me away from the game. It seems Team17 is gonna achieve that. 🙁

If the devs won't start addressing the old (as well as the not so old) bugs & problems (and I mean right away), HLL is going to turn a zombie game where all dedicated players that have cared for it, will be driven away. 2026 is gonna likely be the year. The bad state of the game is working as a very strong catalyst too. But the devs don't seem to care. After all, they don't need us the dedicated HLL veterans that care for the good of the game, they just need constant newcomers that will buy the game and leave it after 2 weeks, for the profit from the each new game copy purchases.

merry depot
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After so many butchered updates we can likely say one thing with clean conscience: they don't seem to be competent enough to take care of a game like HLL and all the rants of the "T17 go back to Worms" kind, are turning out to be actually legit 🙁 .

The devs have been doing a lot of good, no question about it... but the lot of bad always puts the good into a very dark shadow and makes the good stuff almost irrelevant.

rough shuttle
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Well they heard when the steam reviews plummeted after that awful trailer.

Bad steam reviews -> less sales -> now we listen

The problem is that they again put content over gameplay.

There are still windows which dont render at 50 meters (for 5 years...). I cant see an enemy in a window in a freaking shooter. Instead they invested their time creating another 100 assets, which have buggy hitboxes, just to be mentioned on some news outlets to get some new players.

spark wave
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Sorry guys but this game is NOT about shooting. You shouldn't need to worry about any of these issues if you PLAYED THE GAME PROPERLY.

slate veldt
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Ofc this game is not about shooting, it's not made to be played comp either. It's casual game for 50+ WW2 passionates who will spend money on DLCs. I think we all know the main players target group. But it doesn't change the fact, that the game is FULL of new bugs and glitches that Kaiser didn't mentioned because it would took him 1 hour of writing and 10 hours of video XD Every update made the game less playable or almost unplayable but T17 doesn't give a single f about it.

limpid wedge
slate veldt
spark wave
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Honestly the commander drip is insane. I've probably got another 6 months play time just because of the sheepskin coat

limpid wedge
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Can't play the game but can always customize my character like i'm playing Sims HLLove

gloomy gorge
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What..? you guys shoot people?

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Thought the game was about customizing ur character so i'd look good on field no? thats why i bought all the dlcs!

spark wave
fickle anchor
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@crimson kraken time for action

spark wave
tame drum
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As of now a new player could think rubber banding and bad hit reg is just part of the game. Our last ECL match was riddled with rubberbanding. Tanks and vehicles were unplayable. Maybe this is just a man made selling point for their upcoming HLL:V so we buy their new game in the hopes of a proper working one.

fickle anchor
ionic horizon
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+1 to rubberbanding and hit reg, across just a handful of matches over the weekend, in comp scrims and pubs, I've had far too many instances of whiffing what I could almost guarantee were sure shots for me to think that it's purely due to my aim. Not to mention, when the rubberbanding kicks into overdrive, people I'm shooting at that are moving frequently teleport multiple feet away from the direction they're moving, sometimes forwards, sometimes backwards, sometimes sideways.

There has to be something causing a delay in information being received from clients, because even just trying to ping stuff, I'm noticing it takes a second or more for my ping to show up, which is confusing when I'm trying to ping something important while getting shot at.

fickle anchor
ionic horizon
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I've had dozens of moments like this in the last three days, something I've barely experienced prior to this patch even when playing over 200 ping. In fact prior to this patch, it has never bothered me to play with high ping.

fickle anchor
severe zenith
tame drum
small barn
worn ridge
#

Are we sure this isn’t a Qonzer server issue?

random badge
hoary ridge
random badge
random badge
small barn
ionic horizon
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server hardware is probably factoring in, but given we saw a notable uptick in performance issues (or "ddosing") in patch 18, and now in u19 it's consistent across various servers, I would be willing to gamble that the rubberbanding issues are resultant from a bandwidth issue caused the method or amount of networking information being transmitted from each player in the game itself, or something in particular is causing the networking stack to become overloaded, potentially related to the physx engine like we saw with all the client and server crashes after the release of U18

ionic horizon
severe dome
spark wave
velvet sorrel
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PF server yesterday also did that

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Too much rollbacks, you can't even die

small barn
velvet sorrel
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You hold the F or the deploy option and you stand looking the sky like a picnic

spark wave
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Yknow, that's the third person I've gotten with that

limpid wedge
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Don't tell him 😶

small barn
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Please no sarcasm, I am on my phone during a work call. I cannot process

limpid wedge
spark wave
ionic horizon
small barn
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Slash up poosy

ionic horizon
# velvet sorrel This isn't normal

real talk @crimson kraken get some devs combing through the physics engine again, the whole server freezes in this clip until that tank touches the ground

spark wave
ionic horizon
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no vacations until we can play our game again

spark wave
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I respect the overtime

fickle anchor
topaz cedar
steady hollow
random badge
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i like the new map❤️

pale flume
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“Network Stability Improvements” btw

dreamy socket
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So what keeps server providers accountable?

pale flume
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Sorry, my bad on this one guys. I asked team 17 to try and fix some of the network lag and desync issues last feedback thread, so this was their response I guess

fickle anchor
kindred hornet
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It’s really hard to watch what’s happening to the game we all love and have put thousands of hours into. After every update, the game is buggy for weeks and in some cases almost unplayable. There’s massive rubberbanding with vehicles, and sometimes the servers glitch so badly that matches last longer than 90 minutes and the spawn timers are completely off.

Every time, the developers promise that they’re listening to the players. The community keeps asking them: Please don’t add new content until the game runs stable, and properly test your updates before releasing them.

But what happens? The game keeps getting update after update, new feature after new feature, and it becomes unplayable again and again. For us players, this simply isn’t sustainable in the long run.

When the big bipod update was released, I was promised that all the buggy positions I would report would be addressed. I took you at your word and posted the positions that were broken or not working properly. And what happened? Nothing. Those bugs were never fixed, and than you say that you want to listen to the community more. I’m honestly really disappointed about that.

royal rapids
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upload this on tiktok and get more views than any battlefront 6 montage

mental crystal
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They never do the hard work, they fix the bare minimum and create new bugs anyway. QA? is a joke... I don't know what the surprise is here. What? It's been +/- 3 months since the game became complete garbage? They shove new mechanics down our throats, make ridiculous balance adjustments without any research (they pull data/statistics out of their a$s!).
They want an arcade and realistic game at the same time in different mechanics/areas.
Do some research on the multi-million dollar contracts that were made in the past. It all comes down to that... money and business goals don't matter anymore!
The game is already dead, accept it... they just need to finish delivering part of the contract and wait for the idiots to buy HLLV in a few months.

hollow karma
inland furnace
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I think its hilarious they hyped up the open testing, announced that they were aware of the SPA bugs, but then went ahead and released it with bugs anyway.

topaz creek
pearl tartan
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The beatings will continue until morale improves gentlemen

jagged nymph
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Having been a player since 2023 arma reforger is more playable then this game, it’s lack luster of actual genuine good content makes it hard for it to keep any retention of player bases, with it crashing every time you get a game going it’s almost impossible for me to justify having this game downloaded.

nocturne sky
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Update 19 is pretty good idk what all this complaining is about.

brave briar
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Having issues with spawn delay, cant dismantle garrisons, and cant bandage

upper bronze
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We need more assets on the map so I can crash and teleport more while not seeing half my team on the map or my op.

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So fun

cinder kettle
fickle anchor
hoary ridge
snow spire
wispy fulcrum
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I know I know, skill issue

wind dawn
wispy fulcrum
verbal sky
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Im just coming here for the clips. @crimson kraken can you ask the devs if this is what they wanted? x

wispy fulcrum
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@crimson kraken While you already talking to the Devs, ask them also why we should believe that they will put more effort into HLL Vietnam then HLL ?:D I mean it already doesn't look good. New maps are coming in bug fix promised, but the game is not getting better...

hoary ridge
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Vietnam games …they always end quickly, just look how quickly they died out

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If you really what do money do good dlc uniforms and etc.

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But start checking the game after update

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LOL

wispy fulcrum
hoary ridge
wispy fulcrum
hoary ridge
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Yeh they need to test the game before the new upgrade but 100% they do Vietnam they want to earn

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That what I say dlc cosmetics that stuff

nocturne sky
potent flame
nocturne sky
hoary ridge
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And why do they update it a day or two before the ECL ends?

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you changed a lot of things, why didn't you do it after ECL, it just shows where you are

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spark wave
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They always update the game before a final or in the final week. It's so consistent I think they might do it on purpose

hoary ridge
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@crimson kraken ?

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???????

spark wave
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Probably got some other tasks than replying to every ping you provide mate. He was yapping about all of this yesterday in the server owner discord. He has the info

hoary ridge
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3 day

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And nothing

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0

wispy fulcrum
mental widget
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devid breathe

spark wave
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'We literally don't know what we're doing, sorry lads'

hoary ridge
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People pay for servers they are trash so return the money

spark wave
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Or 'i have passed it on'

wispy fulcrum
spark wave
hoary ridge
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Or not

spark wave
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He's a CM. He does marketing, not coding kek

small barn
# spark wave

Finally a tanker skill gap, they can dodge shells. Metal box people rejoice

spark wave
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Anyway, enjoy HCA this weekend. I'm going to lie down in the sand for 90 minutes and pray a tank doesn't land on me

hoary ridge
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And never played after that pach

slate veldt
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Rocket League Vibes

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@crimson kraken I hope you have a beautiful Tuesday ❤️

crimson kraken
crimson kraken
wispy fulcrum
crimson kraken
# spark wave He's a CM. He does marketing, not coding <a:kek:1172491810355040278>

I'm just the fun guy who does social media and community content. That said, I am in constant talk with teh dev team and as soon as I get updates I give them straight to you all I can promise that.

I have a meeting shortly with the team to get an update from them on the fixes and will hopefully be able to share a positive update in due course 🙂

crimson kraken
crimson kraken
verbal sky
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The fixes are listening to your community and maybe doing polls before you implement huge changes to the game.

potent flame
wanton lynx
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Maybe talk to the ceos of the company and not the devs. You shut tell them how the devs brining 1 worse update after the other.

In every normal company you would be kicked out after bringing constantly work like this

potent flame
# hoary ridge Tipical

They never really listened, worked together or even supported the comp scene, so that's not surprising at all tbh

hoary ridge
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Nonsense

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Only comp people do that game better

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LOL

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you see on hll open servers more gars then 1

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XDDDD

lethal cave
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devid

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pls breathe bro

hoary ridge
wispy fulcrum
potent flame
# hoary ridge Only comp people do that game better

Nah, that's not true. But supporting the comp scene would bring a lot of benefits... more publicity and marketing through tournaments on YT/Twitch, retaining more players in the game long-term, making a big part of the core players happy and so on

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that's what happens to other games as well, competitive scenes can be so incredibly beneficial - especially for games with a small player base like HLL

fickle anchor
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T17 shuffeld CEOs 3 times now (soon 4). Kicked out the original CEO with the downsizing, added a marketing guy (Steve Bell) who was terminated „effective immediately“ mid this year (https://www.prolificnorth.co.uk/news/ceo-of-listed-games-developer-steps-down-with-immediate-effect/). Now they have an interim CEO (Frank Sagnier). Not sure that the CEO will fix it if they only stay for a year each 😅

everplay group has announced that its CEO, Steve Bell, is to step down from the company with immediate effect.

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But @crimson kraken honest question, why aren’t the devs spending some time with the community? Or maybe a dev/community event. I think if they’d played even a little in regular events such as greyhound night or similar they would notice all the issues the community has been complaining for so long about. In the end not doing anything against the issues will kill the game and the momentum for HLLV too - it’s even in the shareholders interest.

But if devs work isolated on things (eg a nice new map) but don’t get exposed to the decreasing quality of the game experience, it’s no wonder we‘re ending up in the state we’re at.

One thing HLL has still going for it is die hard fans who want the game (and company) to succeed but once that‘s gone the 100M+ acquisition of the title will be moot.

It just doesn’t make sense to me and clearly something isn’t working. In one or two quarters the game will be just dead because literally everyone I know is giving up on it and laughing at the few people left who still care about this „told you so“ style

verbal sky
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It honestly feels like its just a testing bed for stuff they want to put into Vietnam.

I suspect the reason we get no interaction with devs is because they are not really interested in what we have to say and frankly, they don't have allocated dev time to test anything, let alone actually gather proper feedback - listen and HEAVEN FORBID, remove/cancel/not implement something that has had more than 1hr of dev time.

They don't understand the game, they don't play the game and that is why we get knee jerk changes that are not tested or implemented.

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"3 rockets, that will fix it."
"Side pen on a Tiger, that seems fair!"
"SPA assets are made, so we should implement them anyway. Nobody wants mortars."

pearl tartan
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Idk at this point I feel like I’m investing in fresh baked bread for long term storage. With the shear amount of issues, falling player counts and common feeling of doom and gloom in the pub and comp scenes it feels like a waste when I spend time on HLL. This is by far my favorite and most played game. It sucks seeing constant malding in comp about why spend time on HLL it’s doomed anyway and pub servers being full of either low lvl players that are going to drop the game soon or high lvl players that are still holding on. Do I think the game is dead, no it’s definitely not. Do I think this is a major low point and we’re teetering on the edge, yes. I really enjoy the new map and fresh content has been badly needed, but the major stability and performance issues make it nearly impossible to enjoy. To provide one example, upgrading from an RTX 2080 to a 5080 gave me about 10-20 more FPS and I rarely see over 60% GPU usage. I’m not asking for a full engine rework but I am asking the team focus on performance/quality of life updates, retaining the current player base and expanding to new players.

fickle anchor
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I agree those are the reasons we end up where we are but it‘s literally destroying value for the holding/parent company. It just doesn’t make any sense from a management perspective to let this game die yet here we are. I don’t understand why there isn’t a vp/director/anyone who understands that the 100M USD they paid evaporates with the current approach. Make it make sense 😭

pearl tartan
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Also, to whoever from the HLL team is reading these, I get it, this is a job not a passion project. I’m not here to say you specifically are bad at your job and I understand that there’s processes, business rules, reporting structures and trackers of trackers that can bog down deliverables and hurt innovation.

However, something does need to change and fast. That could be a realignment of priorities, more freedom from leadership or more community involvement to inform strategy and decision making. Whatever it is, this threads a good example of showing that there’s still plenty of people who want HLL to succeed and grow. People wouldn’t be complaining if they didn’t care.

I look forward to see next steps in moving forward and what comes next for HLL.

ionic horizon
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to be slightly fair to the dev team, it seems like the major gameplay issues being showcased in this thread likely all stem from an issue in the networking stack, packets just aren't transferring cleanly leading to extreme client-server communication desync, which can easily result in timers being thrown off for dismantling and placing ops/garris, satchels, bandaging, respawning, also rubberbanding and hit reg - if they can sort out what's causing issues with the netcode, then many of the glaring issues (in u19, particularly in videos posted in this thread) will hopefully go away

inland furnace
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I think them "Listening to the community" so to speak is what brought U18, and that was an interesting one.

fickle anchor
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I don’t think the community was saying to add nil pointers on materials causing clients to constantly crash 😉

small barn
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Make me CEO, I will turn this ship around. QA team is immediately on a performance improvement plan, testing server open 24/7 and any non passing QA items won’t go int prod build, hire comp community staff member for private balancing changes to all future features, immediate priority is network fixes/tic rate investigation/bug fixes. This is easy

spark wave
fickle anchor
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For the time being not sure if we'll be able to fill GHN again ... or HCA for that matter

spark wave
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I was going to SL and put him right up against Postal and Roy Nelson

fickle anchor
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Well Ben's not the problem, the studio handling the development is (expression games) - those guys should join a match to see it first hand. But would love to see those 100 deaths on Ben 😉

crimson kraken
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I think 100 deaths is an undersell of how I'd perform I can't lie

fickle anchor
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have faith in yourself ben, just sit in a bush like the rest of the comp players with no aim 😉 you'll easy rack up kills

drowsy turtle
hollow karma
#

Honestly... I only play these games because there isn't a better option! I mean, there is. But they don't get the recognition they deserve.

Forgotten Hope 2
Darkest Hour Europe 44-45

These are great games. Outdated graphics? Yes. Old? Yes. But immersive. They show the design, the content, the details, even the smallest ones. And that's what true work is: something done with care, delicacy, and affection! And that's what's missing in many current games (not all!).

Most only focus on the money and deliver something totally poorly made, incomplete, and full of flaws.

Yes, and there's also Squad 44 (I know that). But it's a game that also has many bugs and poor performance, which is very frustrating... And also because it doesn't have many full servers and isn't very well-known... But yes, Squad 44 still has a better chance of having a promising future than Hell Let Loose...

And here I am, also waiting for "Brass Rain" in 2026. And I hope it will be a revolutionary game for the World War II theme.

nocturne sky
restive moat
# nocturne sky How can the legacy issues of HLL be blamed when a majority of the bugs/issues in...

Because those 5 and half devs are tasked with adding more content in an environment they don't fully understand. All the money is on Vietnam. I believe it would have been a safer bet to make HLL 2 in order to get their investment back. It's too late for that now tho. It would be probably much easier and cheaper for them too. The models, maps, game mechanics it's all there just remodel it in UE5 or whatever and focus on the core coding. They probably thought they could crack the code and have two good titles but it seems they still haven't...

amber lily
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Update 19 will be fixed over the coming days🤞& we’ll all be back to normal again, this will be a distant memory, upside we probably won’t have to worry about another Update for six months to a year, until well after HLL Vietnam release. Let’s just hope we have a clean gaming experience over the Christmas holidays & I can continue taking the helmets clean off your head 🛎️

restive moat
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I'm still in favour of shutting all community servers down over the Christmas so we can actually take a break from the drama here.

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Only for a week. Just a friendly reminder who pays and moderates the servers.

verbal sky
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Can we get more gameplay clips pls x

verbal sky
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We can get some of these clips on the community updates official posts.

fickle anchor
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my god, it's almost as if "we could not increase vehicle speed more because the physics engine would break" from the OG devs was actually true and increasing vehicle speed was a bad choice from T17 🤔 but who knows

restive moat
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That clip summarizes the current stage of the development for me. U19 was delayed for 3 weeks and not for the reasons you may think. It wasn't about the finishing touches, it must have been half way there when the PTE was about to take place. You can feel the pressure of unrealistic deadlines and lack of communication withing the team hence all the announcements about releases and PTEs etc... People need to go back to office if that's the case here. This post-covid home office works for a very few.

verbal sky
# fickle anchor my god, it's almost as if "we could not increase vehicle speed more because the ...

They could have increased the tank speed for medium and heavy. Removed light tanks and recon tanks and put the current SPA tanks on as infantry support tanks instead with medium movement speed.

Afaik what really breaks the game is the light and recon tank speed. Try driving a luchs or Stuart around carentan.

Let's be real, you don't see lights and recons that much. And with 3 rockets now you won't see them for long when you do.

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Lots of options they could have gone with. But as always they chose the worse one and then stubbornly stick with it

small barn
restive moat
fickle anchor
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Going to the office doesn't magically fix engineering and poor planning / management. Clearly some exec values "tangible/visible changes" over gameplay satisfaction on rushed time lines ("let's get it out before christmas")

restive moat
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HLL:V release date is the judgement day of this project. They better not rush that one

wanton lynx
restive moat
wanton lynx
restive moat
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I didn't know SPA stands for SPotter Artillery

ionic horizon
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this is what they meant by Self-Propelled artillery

pure anchor
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If the hotfix announced for "tomorrow" doesn't fix the graphics issue and reverts the 3-rockets plus Allies front-pen issue... the game is going to die before Christmas, as it will be unplayable both visually as well as in terms of gameplay balance.

verbal sky
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They won't change the rocket count, because they don't listen to feedback.

spark wave
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Bro now has to actually position his tank in a clever way and calls it an issue 💀

verbal sky
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Yeah the clever way is spinning through the sky.

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2 rockets.

No front pen on medium tanks.

No side pen on heavy tanks.

That is balanced. 👍

fickle anchor
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1 rocket for recon 😭

verbal sky
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0 rockets for light tanks

fickle anchor
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light tanks auto explode

frosty jolt
mental widget
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Anyone suggested other similar games with competitive scene? 😁🤣

restive moat
pure anchor
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If people stop playing, the game dies.

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Have fun playing servers with 20 players, I guess

restive moat
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There are 5000 playing right now. Easy captain

small barn
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Don’t touch the rockets, best feature they’ve ever added 😏 (I am NOT biased)

verbal sky
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Remove rockets and make wearing ESPT tags instantly ban you from the game.

pure anchor
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Time to give Squad44 a second chance boys...

small barn
fast briar
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Any update on the hot fix for the graphics? I’m on ps5 and the graphics are so bad I really can’t see much past 100 meters clearly. It’s really affecting my play and my comp play too.

gleaming fractal
verbal sky
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Just remove recon tanks

worn ridge
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just remove tanks

fickle anchor
restive moat
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just remove the game 😄

ionic horizon
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don't give them ideas

azure pagoda
# limpid wedge

my boy needs to get a refund for that botched rhinoplasty job. needs a cpap mask just to breathe

pale flume
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Don't worry guys! Think of the upcoming network stability improvements!

drowsy turtle
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Hello chat is this game dead yet?

limpid wedge
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@spark wave Did this Ulfbert guy seriously just argue that bazooka buff is an "issue" ?

limpid wedge
spark wave
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so that one might get you down too i guess

limpid wedge
restive moat
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I hope it's not a Lidl toaster.

fast briar
crude dawn
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Chances are the hotfix will fix the blurry issue but cause 5 new issues

pure anchor
fast briar
nocturne sky
spark wave
# small barn Please say sike…please….

I wish I could... I was spitballing ideas that the new server lag on Public servers is due to increased vehicle physics due to their speed and flight mechanics. And that comp servers with their increased vehicle usage on openers stresses the server too much, but apparently pub games nowadays are running full comp openers

fickle anchor
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@crimson kraken I saw there's a server hotfix, is that to address the issues from the thread here?

nocturne sky
fickle anchor
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rip

mental widget
#

guys, there is a hotfix live, now should be fine

restive moat
#

I would like to see some discussion between the devs and the voices of this community, It could be about what would be some good steps forward in 2026. How to retain players and bring some old dogs back. How to attract new players. Make the game better, more fun but also profitable. Since they don't really play the game nor test it they could really sit down and listen to some people here... 🧑‍🤝‍🧑

slate veldt
#

@crimson kraken great hotfix, send our deepest grattitudes to the devs

#

Can I already buy HLL Vietnam, seems to be great game ❤️ Can't wait

civic granite
#

The games is still running on 720p on PS5, hot fix didn't do anything for this issue. The game is mostly dead on PS5 until they fix it

restive moat
#

I also don't understand why they stay so mysterious about HLL: Vietnam or their plans with HLL. I think people want to know what's up so they can talk about it before another surprise content release nobody asked for. If there was a pattern of them bringing a good content over the past few years it would be fine but it's quite the opposite...
I cannot roll back our HLL server to the version I like and do the same with Steam...

restive moat
nocturne sky
fickle anchor
#

granted hill looked aboslute terrible after u19

civic granite
sharp nova
#

I've updated, and it's still blurry

fickle anchor
wispy fulcrum
#

sign from above 😄

slate veldt
wispy fulcrum
slate veldt
#

Lucky you! Im jealous 😭

quick spire
#

@crimson kraken please tell me u go back to update 17 and then announce u sell the game.

languid jasper
#

you guys think you have it bad on pc kek

#

try owning a console

wanton lynx
#

problem not sloved

restive moat
#

Steam GayBox to the rescue?

wanton lynx
#

The game is also much laggier than before the hotfix. ✌️

restive moat
#

[ on ] stutters
[ on ] lags

slate veldt
restive moat
#

Do we need experimental branch & PTE for hotfixes too?

visual latch
restive moat
sharp nova
#

It's worse than before the hotfix

small barn
#

Can’t wait to play a comp match this weekend (assuming it doesn’t get cancelled in the forever tournament due to “features and hot fixes”)

fickle anchor
#

Ahahaha I did not notice that before but my rtx 5080 is now running at 96% usage (up from about 50% before U19) on the old maps even and i get 11fps on 1% of frames what is happening

#

i never had micro lags on public literally have a ryzen 9 9950 x3d

fast briar
#

Dude this is stupid. Waited all this time and it didn’t fix anything. Honestly looks like I’m playing an old Medal of Honor game. So disappointed they need to fix this asap

small barn
#

I will be playing 4:3 to regain performanceico_HLLSalute

verbal sky
buoyant silo
#

First thing I see a a blurry soldier on menus. Is there another part to the update? Nothing has changed.

fast briar
timber sail
#

Does the hotfix improve on the issue of the video ?

verbal sky
#

No

timber sail
verbal sky
timber sail
#

Looks like advance movement to me

lean oriole
#

I promiss the game is dying now. Thats not normal. Poor is pend 3500 hours in.

amber lily
#

Hot-fix will be sent out over the Xbox and Sony networks, it could be at different times before servers get updated between the US and Europe etc, I would try later on in the day before assessing.

timber sail
#

That is cute, but doesn't address the issues of the game on PC...

spark wave
#

Got a new mousepad though. Smoothest binoculars action of all time

slate veldt
# verbal sky

Can I check if you're testing this on the same monitor?

verbal sky
small barn
#

Tankers only sense of direction is the multiple personalities in their head @verbal sky @verbal sky @verbal sky @verbal sky

#

😏

verbal sky
#

Once again espt proving they should not be allowed to speak in public. Apart from Trots x

small barn
#

Which voice told you to say that

#

You don’t even mean that

tacit ivy
#

At this point they need to rollback update 19. From my understanding the graphics issue is on PlayStations end and out of their control. Are they just going to wait and say “it’s not on us”?

verbal sky
royal rapids
#

so did the hotfix do anything?

sharp nova
royal rapids
#

@crimson kraken

#

wait i got more

fickle anchor
#

you're assuming hll:v is going to run well lmao

royal rapids
royal rapids
#

it will run just as bad

#

i can do this all day

quick spire
crude dawn
sharp nova
weary steeple
#

They sure didn't fix the crashing. I haven't successfully played a full match without crashing since september. Devs are clowns

small abyss
restive moat
agile topaz
#

Competitive is about to break after all this years. Gameplay at moment is terrible and with every update there are more and more bugs.
F** Vietnam, make the game great again!

restive moat
#

as I keep saying all the community servers should create an union and shut their servers down during Christmas to send a message

restive moat
alpine lava
restive moat
fickle anchor
#

when fixes for horrible glitches? never i guess

hoary ridge
fickle anchor
#

"Thank you to everyone who has jumped in to our latest update. It's been great seeing so many people enjoying our newest map, Smolensk, as well as changes to artillery, SPAs and more."

restive moat
fickle anchor
spark wave
restive moat
fickle anchor
snow spire
pale fern
small barn
#

I think we logged more than enough invincible tanks and RV’s yesterday on stream that there is in fact, a problem

spark wave
small barn
#

I think joh or kao said during one of their dives, they had like…a dozen rockets go through them

small barn
spark wave
#

I did wonder if I could drive a half track through the frontline and just hide for long enough to get a spawn off

small barn
#

Excuse me, defense? Care to explain yourselves kek

spark wave
#

It was when an MG emptied his whole mag at my ST and I survived that I knew something was going wrong with the server

#

I must have personally taken 15 of those hits and just got wounded

small barn
#

Yeah I dumped half an mp40 mag into someone and got one tapped and I just screamed and went about my day

spark wave
#

Safest way for sanity reasons

small barn
#

All you can do at that point lol

verbal sky
#

Game was so bugged that Helios beat Greyhounds.

pale fern
#

Working as intended

snow spire
stuck night
#

HLLCommendation HLLCommendation HLLCommendation
I have the feeling of early 2000's when playing with inet that is 100 times as slow compared with now in HLL. This game is moving backwards...

Update after update, rubberbanding is getting worse — players warp around, fights desync, and lag decides outcomes.
Compare early 2023 to now: the experience back then was smoother, more consistent, and simply more fun.
Right now it’s hard to take the game seriously when the netcode can’t keep up.

Please take a hard look at what changed since 2023 and prioritize stability/performance.
Nothing kills the vibe faster than losing to warps and rubberbanding instead of gameplay

inland furnace
verbal sky
spark wave
#

Gunner needs to hit up aimlabs smh

fickle anchor
#

Shots 1-5: Clearly missed.
Shots 6-9: Missed due to recoil (bad spray control).
Shots 10-11: Very close, but recoil and inaccuracy make these reasonable misses.
Shot 12: Likely didn't actually fire because he was already dead.

fickle anchor
#

@crimson kraken does the newest server hotfix address (some of) the issues in this thread?

fickle anchor
kindred hornet
stoic gust
# simple kayak I noticed already very bad hitreg/rubberbanding issues with update 19. In Public...

While I absolutely agree with you that there's something noticeably wrong with the hitreg since some updates ago, that bad of an experience as you had there is most certainly a GSP problem. I had the same experience on a bunch of servers, and they were all hosted by the same GSP (as is the server you played on). And I never had such a miserable experience while playing on servers hosted by other GSPs.

ionic horizon
# kindred hornet So im Playing the new Hotfix now and i have issues with SPawen Timers. The Timer...

this is an issue occurring since the release of U19, so it's not hotfix related - it seems to lump in with the issues plaguing server-client communication, it's some kind of desync that leads to all of your timers being reported incorrectly. It will mess with the timers for bandaging, building/dismantling, and placing/defusing satchels

Although in the case of spawns, in my experience so far, what's happening is you're being shown the incorrect timer for the spawn you're using, but you are still spawning at the appropriate interval alongside everybody else using that spawn

small barn
dreamy socket
#

I see no issues with server performance in my public matches

#

Run it back T17, you're doing a fantastic job killing the playerbase for the Vietnam launch

wanton lynx
#
  • Server crashes are occurring more frequently again, even on maps that were supposedly fixed.

  • Lag and rubberbanding are causing issues like rockets disappearing and delaying gameplay.

  • Garrisons and Ops are disappearing and reappearing later.

These are the things that are bothering me the most right now. A hotfix like the one for the graphics problems would be great.

@crimson kraken How about a livestream with you and some devs, where questions from the community can be answered and points can be discussed?

lapis bolt
inland furnace
#

I thought the patch was meant to fix the lag not make it worse. Impressive.

crimson kraken
#

we are in the process of working on hig reg/rubberbanding issues atm

#

Hopefully can share an upadte in the new year with you all ❤️

spark wave
#

Could always mention that you've engaged communities to try and make some events on test branches to stress test some server side changes 😉

restive moat
#

Ben should change his server description to 1st Line Support

#

No time for fun in here

verbal sky
spark wave
solemn yew
#

I thought they didnt let you play that anymore.

spark wave
#

Back to it now

#

I think I'm over 20 unbeaten in mixed events at the moment 🙂

weary steeple
wanton lynx
#

capture points are off

night oak
merry depot
#

aaah right

#

I see now

worn ridge
fickle anchor
#

xbox players

pine pollen
#

Despite the fact I enjoy it, Hell let Loose is a fundamentally flawed game. Instead of fixing the games issues, some of them can’t even be fixed, Black Matter sold the rights and jumped ship

Many of the “features” of Hell let Loose were temporary stop gaps that should have been reworked early in the games lifecycle, these features have instead been left untouched and become integral parts of the game despite being flawed

#

There will be constant complaints about this game because it’s unfixable

Artillery will always be poorly balanced, arty doesn’t have a place in this game due to the maps being too small

The game will never be a true mil-sim, nor will it be a casual game, it’s stuck in a weird limbo. Balance changes cannot fix this flaw

The factions, their weapons and cosmetics are poorly implemented. A full fundamental rework of the class system would be required, adding subfactions (like the DAK and 8th army) is just a bandaid as opposed to an actual fix.

Idk, I have more optimism for HLL:V, this game will be stuck in a weird limbo where it isn’t bad but isn’t good either

#

Also I haven’t mentioned bad hitreg and cheaters

solemn yew
#

BM added a lot of placeholders and never change them into something better.
The old Kickstarter paints a very different picture of what they wanted and what they made.
Rumors back in 2022 even said they were sick of development because of the Code... but thats obviously hear say.

pine pollen
solemn yew
#

HLLV is their best shoot of doing stuff better now that they already worked about 2 years on it.

#

But we will see how it goes...

pine pollen
#

A make or break for HLL:V will be the pacing of the matches, map size and the implementation of factions

#

Also the physics engine

#

Don’t have “NVA” and “USA” as the factions for every map. Have the same system that Squad44 has where the factions have period appropriate uniforms vehicles and weapons individual for each map, I don’t like anachronisms.

Also better map design. HLL 1’s maps can sometimes feel blocky and arcadey, maps like Carentan don’t have enterable buildings which forces players into big chokepoints, I don’t like that

Also I think bigger infantry sections would work better, and each section has better defined roles.
Having 9-10 men sections would help with team cohesion, it’s better to have a few big sections working together as opposed to lots of small sections

I don’t like how garrisons and respawning works, I don’t like seeing dozens of players spawning in out of thin air, a more comprehensive logistics system would be good also

Also I’d like vehicles to work better. I don’t like the implementation of Half Tracks, they’re literally just mobile spawn points.

#

I could go on and on and on

fickle anchor
#

chokepoints are what make the old maps so much better than the new maps, which is also why noone plays tobruk or el alamain because you get rekt from every angle or you can always wideflank which detroys game flow

small barn
potent epoch
#

the game became unplayable

weary remnant
#

Game still keeps freezing on smolensk, exits game to my xbox dashboard. I cant get invited anymore after by friends. Big bugs, been an fan of HLL for years but please fix your sh.. to hard to make an stable game.

weary remnant
#

Still uplayable for me

amber lily
#

Only got to play Smolensk once since its released, reduced rendering makes it unplayable, now it crashes constantly & straight back to Xbox Home Screen, however I started a game on an empty server and it played perfectly with great visuals. Make of that what you will.

slate veldt
restive moat
#

Just a reminder to the devs

slate veldt
#

It's called dodge

#

HLL is now a mix of few games and you can use different abilities etc.

lapis bolt
fickle anchor
#

283 upvotes 450+ comments yet no response from t17 devs, man i love this publisher

verbal sky
#

@crimson kraken

lapis bolt
ocean sail
#

@crimson kraken

fickle anchor
#

On public today again had to deal with rubber banding and teleporting players. Such a shame what is happening to this game

restive moat
restive moat
restive moat
solemn yew
restive moat
solemn yew
#

A truck you I can pull my damage Tiger back to base?

restive moat
potent epoch
#

@crimson kraken

slate veldt
#

WTF

#

@solemn yew STOP CENSURING AND OPRPESSING ME

#

I CANT SEND GIFS HERE TOO NOW?

solemn yew
potent epoch
#

@crimson kraken

slate veldt
slate veldt
cinder kettle
#

i thought it was fixed...but i was wrong 🙂

#

remember to save your settings 😄

ionic horizon
night oak
#

Hot fix destroyed vehicles on console. Great job team 17. Really making us want to buy another one of your games

fickle anchor
#

KEK the new patch made things just worse lmao

limber tulip
#

They're probably using the HLL platform for testing with Vietnam... Gotta love being a paying customer to end up working for Team 17 for free

alpine lava
latent wraith
#

I thought I was going crazy with how often I thought shots were perfect but wasnt hitting my target. So I started recording and reviewing those instances. I am not crazy and as this clip shows, shots are hitting, enemy player models are reacting , but thats it. No blood, no impact sound, no death. On top of this, the number of two hits required with rifles has gone up by a factor of 10. Anything up to 200m is not guaranteed and shots well below that fail to kill with 1 bullet regularly.

Why does it always feel like 1 step forward and 2 steps back with updates. Map optimization changes nothing, crashing more often, more apparent net code issues, worse lighting and rendering distance, mire invisible walls, new windows that are black holes are even shorten ranges, and the list goes on. I am on console so I dont expect this game to be perfect, but updates are suppose to improve things without other things being broken, but it seems that is what happens with every update this game gets.

Are we the guinea pigs used to identify issues to fix them before Vietnam? Or are we where the inexperienced game makers are sent to sharpen up? Or the old ones who dont want to write code anymore but have to? Id accept any of these answers and be fine with it just to know there is an explanation.

What are you doing T-17?

cinder kettle
ionic horizon
#

all right, but they're unfunded stretch goals for release, and despite that the majority of them were still implemented eventually..

slate veldt
#

Amazing job @crimson kraken! New mode played by less than 10% of the players is exactly what we asked for ❤️

lapis bolt
alpine lava
#

True, he's just the unfortunate messenger.

slate veldt
lapis bolt
slate veldt
#

What are 2 idiots doing in a serious threads btw? Go ask for ticket system and horses in mess hall pls

lapis bolt
alpine lava
alpine lava
#

q.e.d.

weary remnant
#

Smolensk still crashes on xbox, didnt finish one game yet... What a mess as always.

restive moat
restive moat
slate veldt
restive moat
merry depot
slate veldt
#

They fked up arty like they fked up everything they touched so... xd

merry depot
#

except for MG bipodding 😏 , that one was good (as the only overhaul that was good in T17's HLL history)

slate veldt
merry depot
#

let's agree to disagree then
but otherwise, yep... they F-ed up the sound system, vaulting/mantling overhaul, tanks, hitreg, SFX/VFX, maps, arty & recon loop made even deeper, etc. etc. ...
oh, and their own new UI they made for the skin presets... buggy as well

slate veldt
merry depot
#

that kind of stuff was pretty much possible even before, just at different spots

#

but the overall bipodding has been made better, we can deploy on much more assets than before

restive moat
#

they fixed the window jump glitch

amber lily
#

Why is it Team 17 Hot-fix’s now only result in reduced rendering distance on console ? As being the answer to fixing every other issue. Don’t they understand Unreal Engine 4 & 5 asset and texturing packs are over-bloated elements containing none essential code that needs to be properly optimised. For a game that was built on long distance objectives, this is fast becoming unplayable with every newly refreshed Maps and the New Maps, none of these maps are being played and very few servers have these maps in there rotations. I can see HLL Vietnam be an absolute unplayable disaster and will lead many fans away from the franchise

pine badge
#

@crimson kraken flare update. If this goes ahead please ensure that all rifleman loadouts have loadout 3 with explosive ammo. For USA this must be garand and explosive box. Munition nodes must half the cooldown. Thanks.

Please also:

  • fix map delay
  • fix headshot ping delay
  • fix voip hot micing
  • fix grenade throw issues
  • fix soviet ammo box placement
  • fix all the holes and glitcchy trenches across the new and updates maps
  • fix other british load out order so they are same as other factions
    etc etc etc