To start things, I would generalize the loyal and long lasting players as enjoying the game due to the unique strategy required, teamwork, and attention to realism. I may not speak for all, but these are the reasons I continually play this game, and I’m confident these same reasons apply for many others.
That being said, you’re simply inventing roles that didn’t exist during WW2 and it’s ruining the realism and immersion.
- The difficulty with adding self-propelled arty to the game
- It was stated that there was difficulty with adding SPAs due to the open top nature of the machines, so you took creative liberties. The reason SPAs are generally open top is because they’re not meant to be this close to the front lines. They’re meant to be behind the fighting and adding indirect fire to troop movements. You had trouble finding SPAs to add because the role you wish to have filled simply didn’t exist. Close infantry support was provided by tanks and mortar units, not whatever this is that’s been added to the game.
- Why are you inventing new roles for the tanks (not SPAs)?
- The 105 mm Sherman was a beefed up medium tank, the sturmpanzer was a tank destroyer, and the KV was a Russian heavy tank. None of these tanks had a role other than providing direct fire against enemy infantry and armor units. Reinventing these tanks as SPAs for the purposes of this game willingly misinforms players about WWII combat and completely ignores the physical limitations of these tanks. None of these tanks had the ability to vertically traverse their guns that high; doing so would destroy the gun upon firing. This fact is completely ignored in the development. In essence, you took real, tangible war machines that served specific purposes and reworked them to serve an imaginary role without considering a shred of realism.