#Why is this still a thing?

1 messages · Page 1 of 1 (latest)

earnest forge
karmic whale
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I have to watch out, hitting the fuel tanks or pipes in the back is always risky

potent pewter
karmic whale
potent pewter
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No the pipes/fuel tank is ideal. The problem is the angle. Anything more than 45 degree angle and not being perpendicular will richochet or explode harmlessly. And yes it is annoying.

karmic whale
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just hit the armor plate

potent pewter
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You cannot penetrate the armor on a heavy anywhere but the back and fuel tanks.

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Side plate shot will literally do nothing. Until yesterday, this was also true with a bazooka versus the side plate of a P4.

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I'm an AT main and tbh pre-U18 rocket damage models were peak. I don't like the bazooka being able to pen the side plates on a medium now. The fact that you had to think, and work your way around to the back made it more engaging and offered balance versus the German counterpart, who carries a bolt action and a rocket that is harder to aim well but that does better penetration against mediums.

karmic whale
karmic whale
potent pewter
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They should have never touched a thing. This game has gone way downhill since U18 and it started many updates prior when they focused on continuing to add crap instead of fixing the broken foundation. Sadly those chickens are now coming home to roost.

bold night
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the first hit is to the turret

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and iirc, would not do hull damage

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all three register as hits

potent pewter
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Yeah, turret, then the 2nd looks like side or maybe got a lucky back pen on the corner plate.

karmic whale
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guys the third is a bouce

potent pewter
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But third was right on the tank at too steep of an angle. That's gonna miss every time from that angle.

bold night
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actually you're right, the third is a bounce

potent pewter
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If he moves to the right and gets the rocket to go more straight at it, its a good hit.

bold night
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close this one up as working as intended

potent pewter
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Looks like that 2nd shot went over the fuel tank. Interesting it didn't ricochet on the plate at that angle. Was this one after most recent update?

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Either way it is always a gamble from those angles to say the least, depending on what kind of hit detection the game is feeling like in that moment.

earnest forge
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The issue on Hand is, unless youre using a rocket that cannot pen sides (which all can now) unless youre plastering the exact edge between a pen and non pen area of the tank, then a non pen shouldnt be taking place.

hasty apex
# earnest forge

Wrong angle and wrong location of hit. TBH first clip last rocket looked like it could have maybe even clipped the track fender right side

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that slight change in angle and location could make all the difference when it's specifically that angle and location

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Wish discord had better quality videos tho

potent pewter
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That's what I'm saying. It used to be anything over 45 degree angle and you were at least flirting with a ricochet, regardless of whether your rocket had the pen power versus that location. You want to avoid those angled shots and try to get totally sideways/behind/perpendicular as much as possible.

That being said, I have no idea what shenanigans we are set to find with all the changes they just made recently.

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I mean, even before if you were directly behind and hit a perfect shot, it would still bounce sometimes if the tank was moving up or down an incline in the terrain. That is dumb af too.

earnest forge
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There's a difference between a Ric and non-pen

Ricochets fine. If it happens it happens.

Non-pens though on pen shots is what drives me insane.

This isn't war thunder. Id play that if I want to specifically target certain spots to do certain things. Otherwise if I smack the weak side at a good angle I expect a hit. Cause if it doesnt register at 20m how do I know its going to at 200m?

hasty apex
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I would actually enjoy war thunder armor mechanics even if it stays health based. Then my extra chromosome could kick in and help

potent pewter
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Frankly if they just gave me an acceptable consistent framerate and got the game to stop crashing every other match, they could have never changed another thing again pre U18 and I woulda kept playing for years. Oh well.

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Now they messed with all the mechanics AND the game runs like crap still. So gg.

hasty apex
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With how many players turn everything down/off for a tiny advantage, nothing usually looks this good but I wish

hasty apex
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I'm saying even 4k moitor players turn down graphics and such because it literally gives you an advantage by removing dark shadows, lowering foliage quality, making the pixels of a player stand out against the pixels of the environment.

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Oh, you're console. I didn't notice. PC players can change much more in settings. My arguement doesn't apply to you, sorry

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That also is you. I also would like the game to look amazing. I was meaning the vast majority of other players

hasty apex
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The og maps were also made by whoever BM commissioned to make them. Maybe evn BM themselves. That's the problem having a different dev team add new things, there isn't a match in quality

earnest forge
earnest forge
earnest forge
tough plover
earnest forge
earnest forge
earnest forge
bold night
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so this is a certified skill issue

earnest forge
bold night
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it honestly doesn't matter what happens on your screen if the network doesn't register it as a hit

earnest forge
# bold night your second shot is a miss

The second shot isnt a "miss" it doesnt give that explosion effect if it "misses"

But good for you for finally realizing that the game infrastructure needs fixing 👏 welcome to the whole point of the post. This issue used to be once in a blue moon. Now its daily.

bold night
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The issue has always been a desync from what you're seeing on your screen and what's counting on the server.

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Which is an inherent risk if you have high latency and low bandwidth

earnest forge
earnest forge
bold night
earnest forge
# bold night how does it prove it

Are you seriously this dense?

I have an STG in my hand, another AT guy has rockets and attempts to shoot the medium tank passing by me, and experiences the same non pen registration.

Its not some "desync" on my screen. There is no "it looks like a miss on your end" and it registers as a hit for another. Thats not how any of this works.

bold night
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and your uploads are incredibly low resolution, not that it can be helped

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and i'm not being dense, i'm merely employing socratic method

earnest forge
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Pen hit looks like this

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Non-pen hits like a medium tank shooting the front armor of a heavy tank looks like this

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Ground hits look like this

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And on ricochets the audio que and the rocket continuing to soar away from the target is the cue

earnest forge
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Some tanks, like the Pz4 have spots on them where if you hit, its a non pen hit. For example, the mud flaps on the tank do not register as a pen hit. Thats a known thing.

Anywhere on the recon tank, the rear of the main body of any tank, are spots that rockets are supposed to pen 100% of the time

I get the infrastructure of a video game isnt a perfect world. So if im playing in a ping of 200+ I would understand rockets not registering on occasion.

But if im anywhere where my ping is 150 and below. It should be a 99% success rate not a 1 in 5 rockets fail.

bold night
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firing at a PZ2 at an oblique angle results in a non pen hit

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it's likely an intended outcome

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if it's easily repeatable, there's the chance it's intended

earnest forge
bold night
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i can show you one more of the mud gaurd on the pz4 causing a non-pen

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but i will not for now

earnest forge
bold night
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accept that there are some spots on the tank that result in a non pen and move on with your life

earnest forge
hasty apex
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I've never non penned a tank unless I knew it wouldn't. Except that one time for like a week where every single rocket anywhere on any tank just disappeared and didn't even make an explosion sound, let alone hit or ricochet.