#SPA and artillery rework feedback

1 messages · Page 1 of 1 (latest)

hexed sleet
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First of all, the SPAs aren't even SPAs, they are SPGs, intended for direct fire instead of indirect fire like artillery

but let's say the appropriate vehicles to add would not be possible because they are open topped (like M7 priest or Wespe), so you still want to have tanks like the brummbar or KV-2 be the SPAs, well in that case:

why on earth is the shell's trajectory so wacky? even ignoring the bugs where it just seems to suddenly turn back to hit it's target, in normal circumstances, it seems to just go up and suddenly curve downwards to hit it's target like a javelin missile

why not just give them a regular projectile that just has really low muzzle velocity + a little bit of random spread? I mean some people in comp matches seem to use bazookas as indirect fire artillery, so clearly it's possible to just use normal projectiles in such a role, right?

then there is the fact that for some reason the same squad that operates static artillery also operates the SPAs? resulting in them looking out of place in their tanker uniforms, while also for whatever reason having semi automatic rifles and flare guns?

here's what the solution SHOULD have been:

1- delete static artillery and make it a commander ability

2- add mortar squads that can build mortars anywhere on the map (like AT guns), and not at preset positions, or if too lazy to model mortars, just make it so you can build the current artillery guns anywhere and limit their range or make it so it wont allow you to fire into the last enemy sector

3- make the SPAs into direct fire SPGs as they should be (or if you really want to have SPAs, make them multirole SPAs and SPGs at the same time and nerf the AP shell so they don't accidentally become tank destroyers) and make them operable by regular tank crews instead of artillery crews

4- ???

5- Profit!

solemn meadow
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They can leave the one static arty imo, but yeah buildable mortarts would be cooler than this weird tanks
You should post that in suggestions tho i think

mild gulch
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As a person who mostly plays static artillery, please don’t encourage them deleting the thing that keeps me coming back

mild gulch
high sky
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Static as a concept is fun but the loop that's forced in order to counter the never-ending rain of boom isn't fun which is why mortars are suggested. It's just smaller static artillery which forces you to be closer but can also be anywhere so recon get to hunt instead of knowing your location every map and just sitting there

hexed sleet
mild gulch
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I can see that but I’d still rather not completely remove arty, Morters are cool but there’s no other game with that big gun feel that the artillery has, especially when that’s what I immediately think of when I load up HLL

hexed sleet
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Well, you can keep the visual look of a regular artillery piece if you want that, the key thing is that they should be buildable anywhere, not just at preset positions

that's why i said in my suggestion they can just make the current artillery guns buildable anywhere, and just limit them to not being able to fire into the last sector

personally I would prefer mortars as it makes more sense, since real artillery guns like that have a much longer range, and it doesn't make sense for them to be so close to the frontline