Hello, we used to be able to shoot up to 600-650 shells as a solo arty player in comp games and events, making it 50 HEs capped every 10min makes it only 450 HEs over 1h30 game, which is 30% less. It should at least be stackable shells like a depot, having 50 capped is really killing the arty, especially in comp games or events.
And no need to say that comp is what is keeping HLL alive
#Comp Arty
1 messages · Page 1 of 1 (latest)
or atleast improve the number of HEs per reload, 50 HEs per 10min is 1 shell per 12 seconds and 35 smokes is way too much, nobody use them sadly, I would recommend having 65-70 HEs and 10-15 smokes with stackable reloads
100 i should say. In a comp game i will fire in between 300 a 400 shells a game. Now you need to ask between 6 or 8 times the commander to restock and that cost an extra 150 munition
You cannot start switching seats while reloading. Does that no counter the 10 min cooldown?
nah, 10min for the commander to refill the arty
that is pretty low, I’m used to fire about 600 to 650 shells a game and hit on a regular basis more than 250 kills
I get that but since you cannot start switching while reloading you will fire 20%+ slower
yeah, but you take way less time to reload and then shoot than 12 seconds
who knows what the comp rules gonna look like next year.. rip static arty or spa?
if you shoot and reload anytime you can, you will run out in 4:30min
so 5:30min to do nothing or shoot useless smokes that won’t kill anything
it's time to put use to them right... I am not mad about this change tbh
