#Mediums

1 messages · Page 1 of 1 (latest)

frail dove
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Why is it that mediums still require two shots from a heavy tank to the side? The already limited heavy is now essentially weaker than a medium in side engagements due to the two second faster reload.

The common "well just turn your heavy to face the medium" doesn't always work with certain maps, lanes and terrain. Prime example Smolensk. I'll quote Freshbakedgoods " it replaces bad gameplay with bad gameplay".

After all why buff the mediums if AT now has 3 rockets? Now AT can kill mediums in one life and we are back to square one.

Either make mediums at least one shot from the side from heavy tanks keeping it 2 shots in the front to some what counter the heavy meta while retaining the two heavy limit, or make the reload speed the same.
Literally comical watching a stream and seeing a kite stalemate between a heavy and medium.

Just my 2 cents

mighty cave
dusty thicket
# mighty cave I fully agree!! To me tanks are now basically pointless cause AT can destroy one...

Hey colesy fancy seeing you here hahah, I mean to play the devil's advocate, whilst armour has been nerfed in general, in a comp seeing nothing much has changed because any decent squad will have a support with an at and kill you in one life anyways. You've been given basically another 5 seconds to respond, sitting you at about 15 seconds to kill them from the first rocket fired. It used to be even worse than this. 2 rockets and dead yet armour was still powerful then just as it is now!

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Dynamic hit zones would be lovely to see especially in armor combat though, being rewarded extra damage for s side shot rather than just no penning. It would make the combat more dynamic rather than a binary system where whoever gets the first shot automatically wins the encounter, a health bar may as well be out of the picture at the moment in a tank Vs tank fight @high pollen

mighty cave
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Plus trying to reverse tanks atm is horrible which also makes things even harder when dealing with AT.

Reverse was our friend, now it’s a hindrance

dusty thicket
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AT is my main, I know I'm a piece of 💩 don't you worry hahaha

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I'll tell you your best bet is to jump us when we're reloading, we can't swap weapons at all, only factor is other friendlies watching our back

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The reverse needs to be fixed ASAP

strange dock
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So... I'm slightly confused. You limited the heavy tank to two on the map, forced the players to play medium, and now you give every AT three rockets, so the medium is useless again, because one single AT sitting in his own defense can take the medium out with frontal shots.

Where was the need for that? And why bother with the idea "we want to make the heavy tank a rare but impactful weapon on the field" if AT can kill it now again in one single life with a satchel or three rockets?

frail dove
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Yeah its garbage all around