#Greenery issue
1 messages · Page 1 of 1 (latest)
This isnt a problem. This is just how to defend ground and hold positions.
No, this is a problem because, unlike holding positions in a building, a person in a bush is very difficult to spot, even if he is several meters away.
Thats kinda the point though. Cover and concealment
This is absolute camouflage, it shouldn't be like this - foliage hides the player's silhouette very effectively, and makes no sound. This is not a problem on D-Day maps, where the number of bushes is limited. But Vietnam is a solid garden, and the gameplay will turn into a continuous holding of positions, without any dynamics.
I see no issue here.
they are in the trees
brother, you have hundreds of rounds of ammunition, you can see with your bullets
Recon by fire is infact a thing
sounds from bushes when moving in them would be great but ultimately its nam and campign is just how you defend in games like this. Sightlines will probably be a lot shorter in jungle maps, muzzle flash should hopefully be more noticable than it is in current HLL and flamethrowers and grenades should ideally deal with defenders hiding in foliage
but proper foliage destruction would do wonders if UE5 is so great im sure it can manage it