Mapknowledge is something that comes automatically when you play the game. You start noticing patterns and common places. You will get to a point when you realise that being sneaky in this game is not that easy because high levels know about all these common strategies and then it comes down to being quick thinking, making decisions fast and move in an inconsequent way to get an upper hand of the enemy.
Maps:
Saint-Marie-du-Mont
Mortain
Hürtgen Forest
Foy
https://www.youtube.com/watch?v=kMQHu3p2LcM&list=PLzKbbiVrRFeBlInT5CGJsLrFLtVaJPxXQ
https://www.youtube.com/watch?v=lpOlkCLk5zc&list=PLzKbbiVrRFeBlInT5CGJsLrFLtVaJPxXQ&index=18
https://www.youtube.com/watch?v=d29DaRlX2ZA&list=PLzKbbiVrRFeBlInT5CGJsLrFLtVaJPxXQ&index=13
https://www.youtube.com/watch?v=QMao8RScbJs&list=PLzKbbiVrRFeBlInT5CGJsLrFLtVaJPxXQ&index=11
Map: Saint-Marie-du-Mont
Mapknowledge is something that comes automatically when you play the game. You start noticing patterns and common places. This game can be very complicated in some ways but in others its as well very simple. The common places for spawnpoints and the common routes for flanking are mostly the same over and over again. You...
This is a map that requires good leaders that are able to lead their units. You get easily blinded by the environment looking all the same all over.
You have nothing to focus on, and as seen before not many infantry players actually look at their maps. They will need officers that do look at the map and give them clear directions and good marke...
Map: Hürtgen Forest
Point: The Scar
Mapknowledge is something that comes automatically when you play the game. You start noticing patterns and common places. This game can be very complicated in some ways but in others its as well very simple. The common places for spawnpoints and the common routes for flanking are mostly the same over and over...
Map: Foy
Point: Southern Edge
Mapknowledge is someting that comes automatically when you play the game. You start noticing patterns and common places. This game can be very complicated in some ways but in others its as well very simple. The common places for spawnpoints and the common routes for flanking are mostly the same over and over again....