The map UI works fine and is clear for everyone. I have not heard any complains about it. The first impression of the new map does not look good in my opinion. There is a lot of lost map information comparing to the current ones (trench positions, ground elevations, buildings, defenses, etc.) Please do not change those things that currently work well.
#Please do not change the map UI
1 messages · Page 1 of 1 (latest)
These guys have made a lot of pointless UI changes for no reason that make things slightly worse. This is yet another one....
I completely agree, the current map UI is perfectly clear and is not overloaded at all, it contains all the essential information so you can plan your attack or set up the defense, if we reduce the map to just the points, roads and major details, the game will loose a lot of tactical potential

The look of the UI and Map is oke of the greatest accomplishments from Black Matter, the changes highlighted in the brief are completely pointless and people have done way better and more functional concepts in the past
the compass would be better on top, imo
Yeah current map is good
Current map is ok, but I do prefer new design's rectangle cap progress boxes.
Also would like all time and clear cap win/loose value in percentages
Suggested proposal joining tactical map and some stats & extra info
There is a lot of lost map information comparing to the current ones (trench positions, ground elevations, buildings, defenses, etc.)
this is because the concept art shown uses the old hurtgen map from early access
Current map UI is fine.
New map UI will be fine too.
It's not a big deal.
But the game is starting to feel a bit repetitious.
I'd like to see some changes to nodes for resource production and abilities they grant. Make them have a greater impact on the game.
Maybe some changes to how spawning works or change up some of classes. A detail change to the map UI shouldn't be upsetting anyone.