As in the title, seperate some of the loadouts on engineer, take away the lvl 3 satchel loadout and make it the default loadout of a new class ‘sapper’ (so the amount of satchels possible per squad stays the same).
Alongside this, develop a new item for the new sapper class, ‘wire cutters’/pliers. These can be used to create a path for infantry through deployable barbed wire, possibly as an option to disable mines instead of just shooting them.
Tldr, new class gets added, satchel meta isnt worsened as a result, pliers/wire cutters for new class to allow for infantry to deal with deployable barbed wire and disabling mines.
Possible or overcomplicated?