I really have to get some anger of my chest now!
Topic: Tanks
Why are you addressing the panther reload time, which is 6 sec since day one when it was released, as a bug now. Never before this was called a bug. I would understand if you want to change the panther to have the same reload time as the other heavy tanks, which is 8 sec, as a balancing act... but this cannot be the case since the 6 sec reload time of the firefly apparently is not a bug.
Speaking of the Firefly..
At least you figured out about the bugged weak-spots in the frontal armor, but has any developer tried to drive this tank.. ever?? Luckily there are no cities on the British maps cause it would be impossible to get around. Why is it that the Firefly has the same handling as the over a year old and removed handling of the Sherman Jumbo.. my guess: you never touched the model since you took over from black matter. The Firefly is unplayable, especially with the new infantry movement speed.
Whoever is in charge of Tanks at Team 17 has a lot to learn about Tank Gameplay. For me it more feels like a side project of Black Matter, which Team 17 doesn´t wanna deal with anymore.
While i am at it i might as well complain about all the tanks issues in hope someone responsible actually reads it.
Rendering distance makes engagements on maps like purple heart lane and Stalingrad really painful. At 300m large impenetrable bushes become invisible and tanks behind them can be spotted ... but not shot at.
Tracks need to be reworked or Hitboxes for small objects on the ground. The amount of time i get stuck on train tracks and some already broken down walls because tracks lose touch to the normal ground and start clipping throught whatever obstacle i want to overcome is just painful.
Wish this post was in more polite terms, they'd more likely listen.