Hey there,
I'm having a little trouble understanding the "entity damaged by entity event"
I'm trying to trigger something when a player takes damage while flagged "test" but it only runs if the player flagged is the one doing the damage.
on player damaged flagged:test:
- narrate "damaged"
Sorry if this is basic the wording just has me confused lol. Should I just do an if <context.entity.has_flag[test]> line after it and go from there or is there a better way to do it?
Tysm
