#(sheepy_vn) NPCs can activate badomen
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(sheepy_vn) NPCs can activate badomen
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Bad Omen effect only cares about the village POI
more exact (according to wiki), players who go near to villagers but not in a village will not cause a raid
IDK if it is, as Paper source code told me that (Paper 1.20.1, IDK if it fits current version)
I think it's because I'm using version 1.18.2 which is quite old so it has an error :))), but obviously there aren't any villagers or any beds so how can it be considered a village?
so weird and interesting issue, IDK as I don't have MC 1.18.2 source code on my pc now
By the way, I have a problem, like when I delete an npc, its id is not automatically used for the new npc when created, but it will increase to the next number.
Like if I create an npc with an id of 5, then when I delete it, the next npc I create has an id of 6. I want it to reuse the id, is there any way?
ofc you logically can but ID cannot be specified through command, you'll need to edit saves.yml but that is discouraged as you may break its format then Bukkit will complain
and idk why you need to do so
:)) because some of my npc ids are in the hundreds, in reality I only have a few
that is not necessary to fear, the integer range should be enough for a really really big amount for NPCs
ok
Isn't it a bug?
mb, it seems that it is not verified yet?
Oh ye, Author uses 1.18.2
we may need to leave this here for a period and then wait for updates... I think.
@green saddle please try to replicate it on a modern version
1.18.2 is not supported anymore
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@green saddle