#(opasik) Command add npc
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(opasik) Command add npc
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I am moving in general 36 npc to citzens and I have a problem, when I have for example gui in deluxemenu what should I use?
!clickcommands
@sturdy gale
for example
npc command add ah
work
But unfortunately
npc command add talizmany/barman itd
Deluxemenu --> no
/npc command add -p talizmany
But unfortunately it doesn't work
ok, you need to check the syntax
I don't know every plugin command syntax
you will need to fix the syntax yourself
I probably did it in skript
And here, for example, also does not work unfortunately
this is not something I can help you with
you need to fix it yourself
/npc command add -p talizmany looks correct to me
okey thanks
command: say eloooo lalala \n\ eee
How can I do something similar? because I want a message
I have such a question, it is possible to make for example thatc within 5 bars look at the player, and then return to the default settings?
/npc lookclose --range 5
don't think so
AND it is possible to make his eyesight return to an earlier position?
thanks
/npc lookclose --range 5.
Ok, and aa last thing what do I need to do to make them look at the player?
/npc lookclose by itself
/npc lookclose --perplayer true --range 5
I don't know, I can't get something to look at me
/npc lookclose --range 5 /npc pose --save default -d
I have to enter these 2 commands in sequence to get it right yes?
!tias
Try it and see!
If somebody pulled this up for you, you're probably asking a question of the public channel that's easier and faster to figure out by just attempting your idea in-game and looking at the result of that attempt.
Yes also /npc lookclose by itself maybe
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@sturdy gale
and I have a question about which commands I should save for future reference
What do you mean?
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@sturdy gale
No response to request to close thread after 2 days. Automatically closing.
Thread was manually reopened by @sturdy gale.
hey and tell me why it is always looking in the same direction, I thought that when I transport it will look in the direction I set it
I thought I set everything right, but they are all looking in 1 direction now xD
Earlier I was preparing myself, because I thought that now it is enough /npc list and one by one teleport npc to a good place and that's it, and unfortunately they are not looking in the right direction
Can you take a look and tell me what I should change/remove in each one
I want pose to be in the same place as teleporting npc
poses: defaultPose: default list: '0': default;0.0;-89.25673
What can I do to make it change depending on how I teleport?
Just update the default pose after moving the npc
So there is more work than I thought
So I have to first turn off and re-set everywhere?
what no assuming youre using skript just teleport, then change the pose
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@sturdy gale
and nothing
npc select
npc tphere
/npc pose --save default -d
I wanted it to be nice, but it is as usual
2 weeks now anyway
Okay, I've already found the solution myself
good, feel free to do /resolved if no more questions
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@sturdy gale
Thread closed as resolved.
A
Thread was manually reopened by @sturdy gale.
I have one last question before closing
Is there any option for example using teleport them? because I want to set them up a little faster
click on summon
And is there any other command to, for example, /npc thhere name_npc?
because I actually know the names of these npc's by heart
the name no but the ID yes
and the reason is that name could be duplicated
it is possible to have several NPCs using same display name
but ID is unique
do you mean by numbers? npc tphere 1,2,3 etc?
yes... I know it is tough but always works
okey
/npc tphere --id 0
for example
okey thanks
Thread closed as resolved.
Thread was manually reopened by @sturdy gale.
I have a question, what can I do to loop it to go like this because at the moment it skips and goes through this grid
Loop?
yes
so that it only goes where it is , because when I set it up for myself this way, unfortunately it still goes in circles
@sturdy gale can you open a new thread please
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@sturdy gale
Thread closed as resolved.
helloo
Thread was manually reopened by @sturdy gale.
New thread
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@sturdy gale