#(opasik) Command add npc

123 messages · Page 1 of 1 (latest)

sturdy gale
#

Hello
/npc command add -p talizmany

tight plumeBOT
#

(opasik) Command add npc

tight plumeBOT
#

Hi I'm AutoThreadBot! Don't mind me, I'll just be adding the helper team to this thread so they can see it. A human will get to you soon.

sturdy gale
#

I am moving in general 36 npc to citzens and I have a problem, when I have for example gui in deluxemenu what should I use?

tender hound
#

!clickcommands

tall kilnBOT
tender hound
#

@sturdy gale

sturdy gale
#

work

#

But unfortunately

#

npc command add talizmany/barman itd

#

Deluxemenu --> no

tender hound
#

<p> instead of <playerName>

sturdy gale
#

But unfortunately it doesn't work

tender hound
#

I don't know every plugin command syntax

#

you will need to fix the syntax yourself

sturdy gale
#

I probably did it in skript

#

And here, for example, also does not work unfortunately

tender hound
#

this is not something I can help you with

#

you need to fix it yourself

#

/npc command add -p talizmany looks correct to me

sturdy gale
#

okey thanks

sturdy gale
#

command: say eloooo lalala \n\ eee

#

How can I do something similar? because I want a message

sturdy gale
#

I have such a question, it is possible to make for example thatc within 5 bars look at the player, and then return to the default settings?

sturdy gale
#

Is there any way to turn off the shade?

tender hound
sturdy gale
#

AND it is possible to make his eyesight return to an earlier position?

tender hound
#

/npc pose --save default -d

#

@sturdy gale

sturdy gale
#

thanks

sturdy gale
sturdy gale
#

I don't know, I can't get something to look at me

sturdy gale
#

/npc lookclose --range 5 /npc pose --save default -d

#

I have to enter these 2 commands in sequence to get it right yes?

lilac vigil
#

!tias

tall kilnBOT
# lilac vigil !tias
Info: tias

Try it and see!

If somebody pulled this up for you, you're probably asking a question of the public channel that's easier and faster to figure out by just attempting your idea in-game and looking at the result of that attempt.

tender hound
hybrid mulchBOT
#
Thread Closing Reminder

Has your issue been resolved, or your question been answered?
If so, please use the </resolved:1028673926114594866> command to close your thread.
Or </invalid:1028673926898909185> if it's not possible to resolve.

If not yet resolved, please reply below to tell us what you still need.

(Note that if there is no reply for a few days, this thread will eventually close itself.)

#

@sturdy gale

sturdy gale
#

and I have a question about which commands I should save for future reference

midnight marten
#

What do you mean?

hybrid mulchBOT
#
Thread Closing Reminder

Has your issue been resolved, or your question been answered?
If so, please use the </resolved:1028673926114594866> command to close your thread.
Or </invalid:1028673926898909185> if it's not possible to resolve.

If not yet resolved, please reply below to tell us what you still need.

(Note that if there is no reply for a few days, this thread will eventually close itself.)

#

@sturdy gale

hybrid mulchBOT
#
Auto-Close Timeout

No response to request to close thread after 2 days. Automatically closing.

sturdy gale
hybrid mulchBOT
#
Thread Reopened

Thread was manually reopened by @sturdy gale.

sturdy gale
#

hey and tell me why it is always looking in the same direction, I thought that when I transport it will look in the direction I set it

#

I thought I set everything right, but they are all looking in 1 direction now xD

#

Earlier I was preparing myself, because I thought that now it is enough /npc list and one by one teleport npc to a good place and that's it, and unfortunately they are not looking in the right direction

#

Can you take a look and tell me what I should change/remove in each one

sturdy gale
#

I want pose to be in the same place as teleporting npc

#

poses: defaultPose: default list: '0': default;0.0;-89.25673

#

What can I do to make it change depending on how I teleport?

tender hound
sturdy gale
#

So there is more work than I thought

So I have to first turn off and re-set everywhere?

sleek orbit
hybrid mulchBOT
#
Thread Closing Reminder

Has your issue been resolved, or your question been answered?
If so, please use the </resolved:1028673926114594866> command to close your thread.
Or </invalid:1028673926898909185> if it's not possible to resolve.

If not yet resolved, please reply below to tell us what you still need.

(Note that if there is no reply for a few days, this thread will eventually close itself.)

#

@sturdy gale

sturdy gale
#

npc select
npc tphere
/npc pose --save default -d

#

I wanted it to be nice, but it is as usual

#

2 weeks now anyway

sturdy gale
#

Okay, I've already found the solution myself

lilac vigil
#

good, feel free to do /resolved if no more questions

hybrid mulchBOT
#
Thread Closing Reminder

Has your issue been resolved, or your question been answered?
If so, please use the </resolved:1028673926114594866> command to close your thread.
Or </invalid:1028673926898909185> if it's not possible to resolve.

If not yet resolved, please reply below to tell us what you still need.

(Note that if there is no reply for a few days, this thread will eventually close itself.)

#

@sturdy gale

#
Resolved

Thread closed as resolved.

sturdy gale
#

A

hybrid mulchBOT
#
Thread Reopened

Thread was manually reopened by @sturdy gale.

sturdy gale
#

I have one last question before closing

sturdy gale
sturdy gale
# tender hound click on summon

And is there any other command to, for example, /npc thhere name_npc?

because I actually know the names of these npc's by heart

lilac vigil
#

and the reason is that name could be duplicated

#

it is possible to have several NPCs using same display name

#

but ID is unique

sturdy gale
lilac vigil
#

yes... I know it is tough but always works

sturdy gale
#

okey

tender hound
#

for example

sturdy gale
#

okey thanks

hybrid mulchBOT
#
Resolved

Thread closed as resolved.

sturdy gale
hybrid mulchBOT
#
Thread Reopened

Thread was manually reopened by @sturdy gale.

sturdy gale
#

I have a question, what can I do to loop it to go like this because at the moment it skips and goes through this grid

sturdy gale
worldly hollowBOT
sturdy gale
#

so that it only goes where it is , because when I set it up for myself this way, unfortunately it still goes in circles

tender hound
#

@sturdy gale can you open a new thread please

hybrid mulchBOT
#
Thread Closing Reminder

Has your issue been resolved, or your question been answered?
If so, please use the </resolved:1028673926114594866> command to close your thread.
Or </invalid:1028673926898909185> if it's not possible to resolve.

If not yet resolved, please reply below to tell us what you still need.

(Note that if there is no reply for a few days, this thread will eventually close itself.)

#

@sturdy gale

hybrid mulchBOT
#
Resolved

Thread closed as resolved.

sturdy gale
#

helloo

hybrid mulchBOT
#
Thread Reopened

Thread was manually reopened by @sturdy gale.

sturdy gale
#

My question is what could the problem be?

tender hound
#

New thread

hybrid mulchBOT
#
Thread Closing Reminder

Has your issue been resolved, or your question been answered?
If so, please use the </resolved:1028673926114594866> command to close your thread.
Or </invalid:1028673926898909185> if it's not possible to resolve.

If not yet resolved, please reply below to tell us what you still need.

(Note that if there is no reply for a few days, this thread will eventually close itself.)

#

@sturdy gale