#(justjabka) Mechanisms swimming is entirely broken

24 messages · Page 1 of 1 (latest)

wet glen
cinder peakBOT
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(justjabka) Mechanisms swimming is entirely broken

cinder peakBOT
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Hi I'm AutoThreadBot! Don't mind me, I'll just be adding the helper team to this thread so they can see it. A human will get to you soon.

forest barn
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!debug

vast harnessBOT
# forest barn !debug
Info: debug

If you need help with a script issue, one of the most powerful tools Denizen has to offer is full debug output. This is displaying in your console whenever scripts are running until you turn debug off. To share a debug log quickly and easily with helpers, simply run the command /denizen debug -r in-game to begin recording, then run through the part of the script you need help with, then run the command /denizen submit. This will give you a link to a paste of the debug log, which you can then copy/paste back to us!

wet glen
meager mist
vast harnessBOT
wet glen
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?

hollow anvil
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Does it work when the player is in water?

wet glen
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no

weak harbor
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I tink

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I think swimming is not just the "crawl" state

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but the state while in water

void crest
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!t entitytag.swimming

vast harnessBOT
void crest
weak harbor
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It's kinda odd though cause I don't see anything else that would be the crawling state

frigid mist
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You have to also block the player stops swimming event if you want it to last while outside of a location where it can happen normally

violet folioBOT
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@wet glen