#(justjabka) Mechanisms swimming is entirely broken
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(justjabka) Mechanisms swimming is entirely broken
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!debug
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Content of Server Log Paste #126520: Denizen Debug Logs From A Minecraft Server... pasted 2024/09/15 06:10:07 UTC-07:00, Paste length: 1709 characters across 23 lines, Content: Java Version: 21.0.4Up-time: 51m
Content of Server Log Paste #126520: Denizen Debug Logs From A Minecraft Server... pasted 2024/09/15 06:10:07 UTC-07:00, Paste length: 1709 characters across 23 lines, Content: Java Version: 21.0.4Up-time: 51m
Paper version 1.21.1-76-e945cfe (MC: 1.21.1)
Citizens: 2.0.35-SNAPSHOT (build 3558) -- (Outdated build, behind by 5)
Denizen: 1.3.1-SNAPSHOT (build 7067-DEV) -- (Current build :white_check_mark:)
@meager mist
4 (:white_check_mark: Online)
21.0.4 :white_check_mark:
?
Does it work when the player is in water?
I tink
I think swimming is not just the "crawl" state
but the state while in water
!t entitytag.swimming
Returns whether this entity is swimming.
attributes
ElementTag(Boolean)
EntityTag.swimming
pretty sure this is the reason yeah
hmm
It's kinda odd though cause I don't see anything else that would be the crawling state
You have to also block the player stops swimming event if you want it to last while outside of a location where it can happen normally
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@wet glen