#(JustinS) Weird error

8 messages · Page 1 of 1 (latest)

queen monolith
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For the following code snippet - if <[target].is_mob>: - adjust <[target]> is_aware:false - hurt <[target]> 0.01 - wait 4s # line 152 - adjust <[target]> is_aware:true
I get the following error: https://paste.denizenscript.com/View/122978
I have no idea what this means

flint swanBOT
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(JustinS) Weird error

flint swanBOT
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Hi I'm AutoThreadBot! Don't mind me, I'll just be adding the helper team to this thread so they can see it. A human will get to you soon.

dire lava
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!c hurt

proper windBOT
# dire lava !c hurt
Group

entity

Syntax

hurt (<#.#>) ({player}/<entity>|...) (cause:<cause>) (source:<entity>/<location>)

Short Description

Hurts the player or a list of entities.

Description

Does damage to a list of entities, or to any single entity.

If no entities are specified: if there is a linked player, the command targets that. If there is no linked
player but there is a linked NPC, the command targets the NPC. If neither is available, the command will error.

Does a specified amount of damage usually, but, if no damage is specified, does precisely 1HP worth of damage (half a heart).

Optionally, specify (source:<entity>) to make the system treat that entity as the attacker.
...

dire lava
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Try hurt 0.01 <[target]> instead - I think it's complaining about the arguments being out of order from what it expects is all.

queen monolith