Hi there,
I’ve recently got this model from a friend, but I have no idea as to how I can add this in game. Basically it’s a door for a spaceship, and it opens when a player is 3-4 blocks near the door. It’s got an open animation, but I just don’t know how one can implement it. Where would I start with something like this? I wouldn’t want the player to go through it too, as I believe I’d have to spawn it as an entity?
#model query
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perhaps something like dmodels would be good for this?
The thing is I’m guessing dmodels uses display entities?
yeah
And I’m trying to make it support bedrock players too in a way, so they wouldn’t be able to see display entities, unless I’m able to change it to armor stands?
there's a texture pack converter for bedrock, let me see if i can find it
I can model it to bedrock, but they can’t see display entities
They can’t sadly
That’s why meg4 isnt compatible with geyser, so they mainly suggest using meg3
I haven’t purchased meg3
there's a free version you can use for meg3, or you might be able to get away with using an older version of dmodels, might have some issues with it though
Okay, I’ll test this out and see
dModels wont sadly work 😦
This is what I'm currently viewing right now
Would it be best to try it on MEG3?
is that the armor stand versio?
or the latest
Latest
I couldn’t find the armor stand one
check the forum
Well the model seems to show up, but the animation seems to be off
Not how it's supposed to go
is it scaled down?
no i mean, did you scale the model down after it was imported into dmodels?
No I didnt
I just inserted the script into the server, loaded the dmodel model
and then implemented the things in the resource pack
and spawned it using the armor stand
hmm
you could give it a go
So, meg3 works
Just need to figure out a way to animate it
I summoned it as an armor stand
So, would mythic mobs work? And I could animate it on Denizen?
It's just that I;m new to the whole modeling and animation aspect 😬
Megizen works with model engine 4, I wonder if making a port would be worth it o.o
:((
Well I think I'm able to do it with MEG3, the animations
BUT
The closing animation seems off, I dont know why
Yeah, the closing is an issue
Am I doing something wrong within blockbench?
So I set the loop mode to play it once, and the set the override to true, to test it out
This is when I set the loop mode to "hold on last frame" on blockbench
It's just a generic model
yeah because the animations uh stack
reset the modelanimations
and then do open animation
How does one reset the modelanimation?
Is it just removing it?
OHH
Is there a way to disable the player from colliding with the armor stand?
Is there anyway I can use the MEG entity within Denizen?
Would this be of any use?
I didnt realize it was going through a list!
But yeah, I'd love to know if there was a way to integrate this in Denizen
Because the whole point of having this is, when players are 5 blocks away from the entity, it opens
And when they arent, it closes
Plus, I need to find a way to allign this properly 😬
What I mean by that
you can use execute i suppose
i think you need tk find the bone
would ask hyper abt it
spawn it in as an item display
or is rhere a hitbox bone in meg
just make that tiny
I can’t spawn it as an item display, because bedrock can’t see it sadly
I’m using meg3
oh right
i think its the uh hitbox
try that
But in meg3 is there a hitbox thing?
it should
or maybe an option to disable it
i would ask for support in meg discord
If the collisionis the issue, just put barriers there until the door has opened (or slowly remove them as the door is opening). That's what Im doing with my doors and it prevents quite a few glitches
But that collision is caused by the armor stand
Would love to see your door design as well!
they suck lol
dont know if that has been changed though
but if you can add the Marker:1b tag then it might fix it
Otherwise, the armorstand collision isnt a problem if you also put barriers there right?
But with meg3 is it possible to add tags?
I have no idea. Never used meg3, just wanted to put this option out there
a lot of stuff with meg3 is like, outdated
On the mythic server they’ve just asked me to use mythic mobs itself
But for something this small, would I really have to download it?
ie it's more difficult to find support for that since people prefer meg4 over it
I can try making the hit box small, and test it out
you might be able to give mythicmobs a go?
I could, and that’s integrated with denizen in a way right?
lol just saw you sent that
kind of yeah
modelengine and mythicmob devs work together so mythicmob is a little better at handling that
megizen is great for meg4 though, but that doesn't work out for your scenario :(