#(somtoday) Immunity

12 messages · Page 1 of 1 (latest)

ivory basalt
pallid matrixBOT
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(somtoday) Immunity

pallid matrixBOT
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Hi I'm AutoThreadBot! Don't mind me, I'll just be adding the helper team to this thread so they can see it. A human will get to you soon.

analog totem
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!c ratelimit

weary rockBOT
# analog totem !c ratelimit
Group

queue

Syntax

ratelimit [<object>] [<duration>]

Short Description

Limits the rate that queues may process a script at.

Description

Limits the rate that queues may process a script at.
If another queue tries to run the same script faster than the duration, that second queue will be stopped.

Note that the rate limiting is tracked based on two unique factors: the object input, and the specific script line.
That is to say: if you have a 'ratelimit <player> 10s', and then a few lines down a 'ratelimit <player> 10s',
those are two separate rate limiters.
Additionally, if you have a 'ratelimit <player> 10s' and two different play...

analog totem
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You could use a ratelimiter here.

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ie - ratelimit <[entity]>/projectile_hit 5s

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or use the entity + projectile object combination, to only exclude this specific projectile from damaging the entity

hearty dock
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Alternatively, you could flag the entity, and check if the entity has the flag.

ivory basalt