#(daxz_) converting blocks/second to the speed argument
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(daxz_) converting blocks/second to the speed argument
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4,317 blocks per second for players, per wiki
wha
isnt one block = one emter
yes
then 4,317 blocks = 0.1??
your players speed value is 0.1
that means you're walking 4,317 blocks per second
or meters
okay let me be more specificc
speedCalc:
type: procedure
debug: false
definitions: speed
script:
- define output <[speed].div[300].div[100]>
- determine <[output].add[0.1]>
so, im trying to convery from brawl stars speed where 300 = 1 tile
1 tile = block
but the conversion rate needs to be to ratioed to the 0.1 base speed
im confused.
wha
So this means, 300 Speed in brawl starts has to be 0.1 minecraft speed value?
300 speed in brawl stars = 1 block/second
but how do i convety block/secodn to the speed mech
!m speed
that since it uses 0.1 as base
the speed value in minecraft is somewhat multiplied by 43.17 / 43.16 to get the blocks per second value
the simple form
so i divide (speed/300)/43.16
thatt doesnt seem right
oh no do i have to add it to 0.1
I'm still not sure if you need to get the blocks per second from 300 or the minecraft equivalent speed value
if 300 is 1 tile and 600 are two tiles
then speed value = <BrawlSpeed> / 3000> and bps = <speed value> * 43,17
oh wait no I've missed 300 speed in brawl stars = 1 block/second totally
speed value = 1 bps / 43,17 * (<BrawlSpeedValue> / 300)
bs = brawl stars; b/s = blocks per second; sp = minecraft speed.
if 4,317b/s = 0,1sp, then 1b/s = 0,0231642344sp;
if 300bs = 1b/s, and 1b/s = 0,0231642344sp, then 300bs = 0,0231642344sp;
if 300bs = 0,0231642344sp, then 1bs = 0,0000772141147sp.
you now have all constants you need
edit: absurd precision
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